Login | Register

The Y Files

The Y Files is the place for conversation and discussion about how technology shapes individuals and their communities. Steve Melito (Moose), the blog's owner, is an experienced technical writer who once read Aldous Huxley's Brave New World while killing time as a temp at GM Truck and Bus.

"All our science is just a cookery book, with an orthodox theory of cooking that nobody's allowed to question, and a list of recipes that mustn't be added to except by special permission from the head cook." - World Controller Mustapha Mond, Chapter 16, pg. 225

Connect with Steve Melito on LinkedIn

Previous in Blog: Dungeons & Dragons: Geeky Fun or Gateway to Hell? (Part 2)   Next in Blog: The Epidemic That Wasn’t (Part 1)
Close

Comments Format:






Close

Subscribe to Discussion:

CR4 allows you to "subscribe" to a discussion
so that you can be notified of new comments to
the discussion via email.

Close

Rating Vote:







2 comments

Dungeons & Dragons: Geeky Fun or Gateway to Hell? (Part 3)

Posted October 14, 2009 12:01 AM by Vi Pham

In addition to extreme "geekiness", Dungeons & Dragons has been linked to psychological instability, suicide, and cultism. Rumors surrounding D&D caused something of a moral panic in the 1980s, but the "steam tunnel incident" was just one aspect of the hysteria.

In Part 2 of this series, we learned about some crimes that were falsely linked to D&D, a role-playing game that is popular among many engineering students. The books and movies based upon these events gave the game a bad reputation, and were extremely unsettling to those who were unfamiliar with D&D. Today, we will look at the reactions of some members of the religious community.

Authors & Articles

In the 1980s, some religious groups accused D&D of promoting interest in devil worship, witchcraft, sorcery, suicide, murder, and demons. The two driving forces of these accusations were Patricia Pulling and Chick Publications.

D&D is BADD

Patricia Pulling was an avid anti-occult campaigner in Virginia who had very little knowledge about D&D. When her son Irving, an active D&D player, committed suicide, she believed it was directly related to the game.

Pulling first filed a wrongful death lawsuit against Irving's high school principal. She accused him of being responsible for the "Dungeons & Dragons curse" that was placed on her son. She also filed a lawsuit against the D&D publishers, Tactical Studies Rules (TSR), Inc. (The game is now published by Wizards of the Coast.)

After both of her lawsuits were dismissed, Pulling founded Bothered About Dungeons and Dragons (BADD). Essentially a one-person advocacy group, BADD promoted the regulation of D&D and other similar role-playing games.

Pulling published and circulated her beliefs about D&D. She obtained a private investigator's license, became a consultant to law enforcement, and served as an expert witness in several gaming-related lawsuits (all of which lost). Pulling also wrote the book The Devil's Web: Who Is Stalking Your Children For Satan?

The book, contrary to the author's intentions, revealed that Pulling had, at best, only a basic understanding of the alleged occult activities that she was so vehemently against. For example, she writes about the Necronomicon as if it is a real and factual publication.

In reality, the Necronomicon is a fictional book created by horror, fantasy, and science fiction writer H.P. Lovecraft. It appears in the stories by Lovecraft and many of his followers as an evil and powerful book. Many authors have written, based on the few descriptions provided by Lovecraft, their interpretation of what Necronomicon is. These books, many also with the word Necronomicon in their titles, are also fictional.

Straight Talk

Chick Publications is a publishing company that produces and markets Protestant fundamentalist comic tracts, books, DVDs, posters, etc. The Chick tracts are the company's most widely known products.

Dark Dungeons is a tract about a group of teenagers playing D&D. In the tract, the players believe that the game and their characters within it are more important than all else, including real life. When one player's character dies within the game, she commits suicide. The teenaged players also attempt to learn how to cast real spells, claiming that the magic system of D&D is preparation for real spell-casting. Dark Dungeons ends with one of the teenagers converting to Christianity and attending a book burning of D&D-related materials.

Chick Publications also published two essays by Bill Schnoebelen, "Straight Talk on Dungeons and Dragons" and "Should a Christian Play Dungeons and Dragons?" Both essays describe D&D as a means of teaching ideas and behaviors that are contrary to that of Christianity.

The first essay, which cites Patricia Pulling as a source, suggests that spells and rituals from the game are capable of summoning demons and producing other effects. Aside from describing the effects of these spells and the type and level of spell-caster that a player must be in order to use them, these D&D books contain very little information about the spells themselves.

In reality, any incantations and rituals are left to the imagination of the player. For example, the sorcerer in our group usually says something to the effect of "Fireballs, go!" while making a slow throwing motion with his arms. (In my opinion, this isn't very imaginative – and hardly a reason for alarm.)

The essay also takes portions of D&D books out of context. For example, Bill Schnoebelen writes that "the Dungeon Master's Guide gives the celebrated Adolf Hitler as an example of a real historical person that exhibited D&D charisma!" The actual purpose of using Hitler as an example, however, is to demonstrate the difference between physical attractiveness and diplomatic attractiveness.

While figures such as Napoleon Bonaparte or Adolf Hitler may not have been described as particularly beautiful people, they were highly persuasive and had personal magnetism, which would give them a high level of Charisma. (In D&D, "Charisma" measures a character's ability to lead, among other attributes.) Similarly, an extremely beautiful woman could be described as having a high level of Charisma.

The second essay, though subtler in its statements, argues similar points.

All Things Immoral

While the steam tunnel incidents linked Dungeons & Dragons to crime, murder, and suicide, Patricia Pulling and Chick Publications directly accused D&D of endorsing cultism, witchcraft, and all things immoral.

In the final part of this four-part series, we'll examine the current state of D&D's reputation and take a look at the people who play.

Click here for Part 1!
Here for Part 2!
And here for Part 4!

Sources:

Wikipedia – Dungeons & Dragons

Wikipedia – Dungeons & Dragons controversies

Wikipedia – Patricia Pulling

Wikipedia – Necronomicon

Wikipedia – Chick Publications Inc.

Wikipedia – Chick tract


Interested in this topic? By joining CR4 you can "subscribe" to
this discussion and receive notification when new comments are added.
Associate

Join Date: Dec 2006
Location: Salt Lake City, Utah
Posts: 51
Good Answers: 2
#1

Re: Dungeons & Dragons: Geeky Fun or Gateway to Hell? (Part 3)

10/15/2009 5:19 AM

Greetings!

I am an avid gamer and have been since 1979, when I was first introduced to "Satan's game". I have played ever since and have had an ongoing game for the past 12 years, including my sons and some of their friends as well as my own.

That said, I am also a Christian and 'had the talk' with my parents soon after being introduced. A lack of understanding and communication can be hazardous in any circumstance, let alone one where terms like 'Demons, Devils, and spells' are bandied about. So clarification of terms is required.

A few points that you brought up:

First the Spell descriptions in the Players Handbook does list spell components, and whether a Verbal, Material and Somatic component is needed to work the magic. This does not tell you how to recreate an actual spell but this could be what has some nervous mothers concerned.

Second, while you can quibble with the semantics of whether casting spells is technically Witchcraft or Sorcery, the desciptions leave know doubt that participants do weild magic.

Third, evil is a big part of the game. In 99% of the games the players are fighting against evil to make the world a better place. The concern for parents, myself included, is that this (as in all things relating to children) should be monitored to keep things from getting out of control or unbalanced.

I feel badly for Mrs. Pulling. I do. She has suffered horribly but it was not the school's fault nor the game's, nor even her own. Her son made a poor choice.

I have seen kids who have been bullied by their social structures crawl out of their shells and become confident, well functioning young men and women. The game allows you to explore what it means to be you in a safe environment. It expands your mind with endless possibilities and builds creativity.

For these reasons alone it is worthy of your attention.

I liken D&D to adult Cops and Robbers or Cowboys and Indians. The difference is as adults we substitute rules for "I shot you." "No you didn't".

Oh and I play the online version as well. It just went free to play, so check out the high-tech game at www.ddo.com You will find my main 'toon' Points DeWay on the Thelanis server...

So break out the dice and have fun. Hope to play with you soon...

__________________
That line between Science and Science Fiction is where I work...
Participant

Join Date: Oct 2009
Location: Karlsruhe, Germany
Posts: 3
#2

Re: Dungeons & Dragons: Geeky Fun or Gateway to Hell? (Part 3)

10/21/2009 7:33 AM

Greetings!

I have played Role-playing games since around 1986, at this time every other day, now only once a month. I organized role-playing conventions and went to others.

I still did not found the witch cults and satanic people some people talk about. Even in life action role-playing I never saw someone how took it that serious.

Once I played a life action crime role-playing game and still someone thought that event this may lead to Satanism. Whereas the setting was our real modern world (no spells, no magic, no high-tech science fiction). Still someone stated it is an "evil" game.

Well, I think I have read the bible and I cannot remember that within it, it is forbidden to have fun (or am i wrong here?)

Friedrich Schiller (German Poet)

· "Der Mensch spielt nur, wo er in voller Bedeutung des Wortes Mensch ist, und er ist nur da ganz Mensch, wo er spielt." - (1795),

roughly:

Human plays only where he is human in the full meaning of the word human, and he is only there totally human where plays

Greetings form Germany

2 comments
Interested in this topic? By joining CR4 you can "subscribe" to
this discussion and receive notification when new comments are added.

Previous in Blog: Dungeons & Dragons: Geeky Fun or Gateway to Hell? (Part 2)   Next in Blog: The Epidemic That Wasn’t (Part 1)
You might be interested in: Trade Journals, Books and Technical Publications, Fieldbus Products, Electro-pneumatic Transducers