Hi everyone, I am working for a car company in Germany, and am working on a special project. We have several types of vehicle simulators, the only public one is the portable one, but that is the one I need help with. Since this one doesn't move around when you "drive" it, they want me to make the driving more tactile, ie you feel road vibrations. So basically, I am using a 1 mile road profile in matlab/simulink and using filtering and other things in a dspace autobox. I also made some artificial road noise that feels remarkably realistic. The autobox goes to an amplifier and powers a large subwoofer. It does 20-40 hz surprisingly good but it's missing everything below that because it's a speaker and not supposed to transmit large low frequency vibrations.
I have already looked at commercially available vibration transducers. Problem is they don't do the really low frequencies. I want to be able to reproduce 5-20 hz as well as the 20-40 hz range. Any freq above that you would hear more than you feel in a modern luxury car and the speakers take care of that sound.
So my idea was to semi isolate the real car seat with the rest of the frame with something similar to auto motor mounts. Then use powerful solenoids with the audio amplifier and the same signals. With solenoids you could move the seat at any low frequency but the problem is I can't find solenoids that look like they would work. I emailed the biggest company on globalspec about specifications, but they had to "no bid" because they would sell about 8 solenoids.
I wanted to add fairly large masses to the powerful sub cone to increase the weight it is throwing around. That would for sure make the low frequencies show up more. I was also thinking of using the coil/magnet assembly from other woofers to be the solenoids but my boss didn't like the idea because he wants something that was meant for that purpose. Powerful speakers can make amazingly high forces so I think that would work.
Any ideas? I think this has to be inexpensive because I think they are testing me to see how resourceful I am, or it has to be really promising to justify expense. I already did some basic vibration analysis to see what kind of response it will have. If this was something for me to decide, I would just start building stuff and see what works. Can't do that here...