Growing up, it was always a battle with my older brother to
use the video game system. Located in his
room, along with a roughly 22" CRT television, was an original Nintendo
Entertainment System, along with the requisite Duck Hunt, Super Smash Bros., Excitebike
and several other classic 2D games.
It was the cutting edge of gaming technology for the 1980s
era, and I would sit endlessly waiting for my turn--which always seemed way too
short. It was the younger brother's curse of shared toys. Today, I am the proud
owner of an Xbox One that I can use whenever I want. My brother is the proud
'owner' of three toddlers. He has no time for games, while I'll squeeze in
about an hour every other day.
Well I suppose I'm finally getting my due. Not only did I send
his three-year-old home with a can of silly string yesterday (revenge!), but at
the same time Microsoft debuted the latest update to their Illumiroom concept.
The technology uses a Microsoft Kinect to geometrically map the game room. At
the same, at least one projector positioned on the other side of the room
projects the game environment onto furniture and walls. The console supplies real-time graphics that
are overlaid onto furniture.
This can be used to expand the player's peripheral vision.
While the gamer might be focused on the TV at center, they can see enemies
flanking to the right on the walls around them. The game can also be relieved
of the constraints of the TV. The video at left shows shows how Microsoft engineers have developed the technology.
Around five years ago, there was a big movement in the game
industry to integrate motion capture. Swinging a sword required swinging a
remote or the player's movement was relayed by a camera, such as the Kinect.
However there were major limitations. Players were restricted to a small square
area immediately in front of the camera and few games were able to leverage
this technology without compromising gameplay. At-home, console-based virtual
reality remained elusive.
Applications for this technology aren't limited to video
gaming, which is probably its biggest asset. Footage right now shows AI enemies
lobbing a grenade "through" the TV and onto the floor, while players cower
behind their sofa to prevent damage. The same could be done for action movies;
suddenly 3D isn't as immersive as once thought.
Microsoft is so confident in the technology that they're already preparing its next iteration: RoomAlive. Instead of media being played on your TV and peripherals projected into the real environment, Room Alive eliminated the TV. Now the game takes place completely in the room itself. This cool concept video shows a wack-a-mole type game, an immersive shooter, and a remote control game where the protagonist chases baddies up coffee tables and across sofas.
It will be interesting to see how Illumiroom and RoomAlive compete against wearable HUDs such as Google Glass and Microsoft's own HoloLens, as well as VR sets such as Oculus Rift? I'd have to say removing
the wearable aspect could be a huge benefit for those that find it
agitating.
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