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3D is still big at CES (although not quite as big as last year), but
still very much in the forefront. I
noticed a few trends this year. For one,
I saw a lot more 3D TVs that use passive glasses, as opposed to the active
glasses. The same circular polarization
3D glasses used in many theaters seem to be the glasses of choice, and the same
ones worked with a number of different manufacturers. At the
same time, I also saw lots of TVs using active glasses, and companies showing
active glasses that are universal.
Toshiba had a display showing off 3D without glasses. The method uses a lenticular lens, and while this works, I found the 3D effect less than stunning. Since this method only works when you are in
the correct position, Toshiba was careful to design their booth display so the
TVs were set back so you had to be looking straight on to see them. The one thing Toshiba did demonstrate that I
have not seen before was a PC with 3D for one viewer that used the webcam to
track the user's eyes and adjust the 3D effect so that you would always be in
the sweet spot.
In general, the method of lenticular lens seems to be much
more effective with one user and a smaller screen. One example of this was a company that was
showing off a 3D camera in which the display on the camera was also 3D with
this lenticular lens method, and it worked well.
More present than before is everything that goes with 3D,
which is 3D cameras, players, projectors, and special screens for the projectors
and more.
In addition to 3D TVs, companies are showing off larger TVs
and some large touch screen TV's.
Although I am not sure how useful having the TV in my living room be a
touch screen would be, it was interesting to see it in action.
I saw a lot of other
technology that has little or nothing to do with 3D or TVs, I would say TVs
are still one of the biggest topics of the show for this year.
Here are a few images from Day One of the show.




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