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The Feature Creep

Join Date: Feb 2005
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Happy 25th Birthday, Pac-Man

06/16/2005 8:23 AM

This month celebrates the 25th birthday of the legendary Pac-Man.
A Pac-Man engineering fact from Wikipedia:
The game technically has no end; the player will be given new boards to clear as long as he does not run out of lives. But due to a glitch in the game, the right side of the 256th board is a garbled mess of text and symbols, rendering the level virtually unplayable. This glitch occurs because of the way the level number is stored in hexadecimal within the programming of the machine. "FF" (hexadecimal for 255) is the highest number possible to store using a 1 byte number (each hex character is 4 bits, 8 bits is 1 byte). When the game tries to go to a number higher than FF (the next level, which would be 256, or '100' in hexadecimal), such a thing cannot be done, and the game goes berserk.

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#1

Ah, PacMan

06/16/2005 1:04 PM

The "Gateway Drug" for folks of my generation to hours of wasted time on Nintendo, Sega, PlayStation, and of course, careers in technology.

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The Feature Creep

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#2
In reply to #1

Re:Ah, PacMan

06/16/2005 1:14 PM

Bah, you want the game that got me hooked; it was all about Combat. It was all about having your opponent go spinning when you shot them.

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#3
In reply to #2

Re:Ah, PacMan

06/16/2005 1:23 PM

In truth, it wasn't PacMan for me; it was Adventure.

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The Feature Creep

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#4
In reply to #3

Re:Ah, PacMan

06/16/2005 1:38 PM

I was never able to get into Adventure. It took to long to do anything. On a side note it was the first video game to ever have an "Easter Egg".

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#5
In reply to #4

Re:Ah, PacMan

06/16/2005 1:42 PM

Took too long to do anything? You could play the entire game in 5 minutes: 10 minutes on level 3.

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The Feature Creep

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#6
In reply to #5

Re:Ah, PacMan

06/16/2005 1:52 PM

I hated maze games. I suck at doing mazes and the dragon kept eating me every time I had the key.

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