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Anonymous Poster

AutoCad Command Line for 3D Rotate

12/15/2010 6:34 AM

I'm writing a procedure for design of water curtains. As part of this I'm using autocad to draw simple geometry then rotate it. When I use 3drotate command I select the geometry then select a base point. I do this just typing these into the command line. Then I have to pick an axis of rotation. I can do this by selecting say the y axis with the mouse but often it is not easy to see and tricky to pick up. Is there a command I can type into the command line to select the y axis? This would reduce potential errors as this is the axis the geometry will always rotate around in my case.

Thanks for any advice.

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Guru
Engineering Fields - Instrumentation Engineering - New Member

Join Date: Dec 2009
Location: San Antonio, TX USA
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Good Answers: 29
#1

Re: AutoCad Command Line for 3D Rotate

12/15/2010 8:53 AM

Select entity;

Type Y, enter;

Specify point on Y axis:<0,0,0>: enter

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Guru
Engineering Fields - Instrumentation Engineering - New Member

Join Date: Dec 2009
Location: San Antonio, TX USA
Posts: 844
Good Answers: 29
#2

Re: AutoCad Command Line for 3D Rotate

12/15/2010 9:32 AM

Also you'll have to specify the second point on the Y axis. Sorry.

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Power-User
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Join Date: Oct 2010
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#3

Re: AutoCad Command Line for 3D Rotate

12/16/2010 6:23 AM

You could always put your rotational lines (as many as you want with different colours if you need) onto another layer and select it from there..Hope this helps..

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Anonymous Poster
#4

Re: AutoCad Command Line for 3D Rotate

12/16/2010 8:00 AM

Command: _ucs
Current ucs name: *WORLD*
Specify origin of UCS or [Face/NAmed/OBject/Previous/View/World/X/Y/Z/ZAxis]
<World>: _3
Specify new origin point <0,0,0>:

Try working with your UCS. I use tools>>>new ucs>>>3 point (commandLineAbove) to pick points on my geometry so that I am rotating around the Z axis most of the time. The first point you pick is Z, next is your X axis, and the last point picked serves as your Y axis.

If you want to rotate around Y. Rotate your UCS around the X axis by 90 degrees so that Z is now your Y axis and then rotate your geometry with the RO commmand and select the object to rotate. (commandLineBelow)

Command: _ucs
Current ucs name: *WORLD*
Specify origin of UCS or [Face/NAmed/OBject/Previous/View/World/X/Y/Z/ZAxis]
<World>: x
Specify rotation angle about X axis <90>: 90
Command: ro
ROTATE
Current positive angle in UCS: ANGDIR=counterclockwise ANGBASE=0
Select objects:

Enjoy!

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