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Are There Virtual Limits?

Posted September 14, 2011 10:11 AM

Advances in machine tool programming and simulation software now mean that "complete architectures" can be recreated on-screen. But are there still things about the reality of machine tool operation that are important for their efficiency and effectiveness but cannot be replicated in "virtual worlds?" What about the way they sound, for instance? In short what are the things that only people with experience can do that computers can never match?

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Anonymous Poster #1
#1

Re: Are There Virtual Limits?

09/15/2011 3:10 AM

In the virtual world, you can't actually cut metal...

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Anonymous Poster #2
#3
In reply to #1

Re: Are There Virtual Limits?

09/15/2011 10:43 AM

...And you wont get splinters in your eye because you forgot your safety glasses.

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Power-User

Join Date: Jul 2010
Location: North Carolina, USA
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#2

Re: Are There Virtual Limits?

09/15/2011 9:18 AM

In the virtual world everything is exactly as programmed by the programmer(s) which will normally include some biases. There will always be unpredicted (unpredictable?) inputs and outcomes. This is especially true with systems having human involvement, where the affects are often related to individual body mechanics and personality characteristics, not to mention plain dumb luck.

When designing a system for human use or interaction where perception is key, virtual only gets you close, sometimes very close. Then you have to put real people in real contact with real product to verify what the virtual world predicted.

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Guru
Engineering Fields - Electrical Engineering - Been there, done that. Engineering Fields - Control Engineering - New Member

Join Date: Dec 2008
Location: Long Island NY
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#4

Re: Are There Virtual Limits?

09/15/2011 8:58 PM

There are limits to everything in the real world. The virtual world is trying to emulate the real world, but as all engineers know it never completely succeeds. So the virtual world will not only have the anticipated limits of the real world, it will also have its own limitations. It's a good thing for programmers that the advantages of starting a design in a virtual world out weigh the limits of a virtual world.

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