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The Engineer's Notebook

The Engineer's Notebook is a shared blog for entries that don't fit into a specific CR4 blog. Topics may range from grammar to physics and could be research or or an individual's thoughts - like you'd jot down in a well-used notebook.

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Virtual Reality and Facebook

Posted June 28, 2014 12:00 AM by Chelsey H

Another garage breakthrough strikes again. Palmer Luckey designed his first working prototype of a head-mounted 3D display in his garage at the age of 16.

Now 21, Palmer is the founder of Oculus VR, a company that is on the verge of releasing the Rift, an affordable virtual-reality headset for playing ultra-immersive video games and mentioned in this CR4 Post.

Although Palmer has no form engineering training, years of amassing and tinkering with head-mounted displays inspired him to design his own prototype and it has garnered the attention of venture capitalists to the tune of $91 million. The device has also attracted a following, including game programmer John Carmack, who led the development of influential video games such as Doom, Quake, and Rage.

But Facebook stepped up, buying the company for $2 billion this spring. This purchase is a sign that virtual reality (VR) is now sharp and cheap enough to have a huge potential for more video games. And now virtual reality doesn't have to stay in the realm of video games. The technology also has applications in teleconferencing, online shopping, and more passive forms of entertainment like movies. VR technology has been used for several years in some industries, including medicine where surgeons routinely practice operations using VR simulation. But the Rift offers better resolution at a lower price than anything on the market today.

Image Credit: Technology Review

When you use the Rift, you feel as though you're inside the virtual world. The technology, adapted from parts of smart phones, follows the movement of your head in real time. This allows the user to lean in to take a better look at a virtual flower or look into the skies at a virtual cloud.

The retail version will launch later this year or early next year. The Rift will offer resolution higher than 1,920 by 1,080 pixels per eye.

My first concern when I read about this technology was if it was going to make me motion-sick. Oculus reported that while some testers have reported nausea, they have almost eliminated this problem in the latest version. The experience is helped by the many stimulating worlds that artists today are able to create.

Keep your eyes out for the Rift on the market! Learn more about it by watching the video here.

Would you be interested in buying a VR headset?

This article is brought from MIT 10 Breakthrough Technologies 2014

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Guru

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#1

Re: Virtual Reality and Facebook

06/28/2014 11:39 AM

Use this headset to control the tilt/pan of a set of cameras mounted on a drone and it would awesome. I recall a post on CR4 a long time ago about a hobbyist in Canada that did this, but I am unable to locate it.

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Guru

Join Date: Jun 2011
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#2

Re: Virtual Reality and Facebook

06/29/2014 3:30 AM

Try wearing these while driving a car....

In fairly recent news a driver was given a ticket for wearing Google Glass and the driver argued that they were not turned on at the time.

Could be fun.

I won't buy a set soon. I'll wait till they're really cheap and much improved. Or use somebody else's.

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