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Modeling Brilliant-Cut Diamonds

10/02/2012 9:11 PM

Hi All,

I'm working on an animation for which I needed to model brilliant-cut diamonds. Going from the specs for an ideal, so-called "Hearts and Arrows" brilliant I developed a model in POV-Ray, a free, Open Source raytracing program.

The first image is of the cut, rendered in a 'test' material which renders quickly and shows the overall shape:

#1 - The Cuts.

#2 and #3 show two views of an HnA diamond with only the Upper & Lower Girdle facets, Pavillion (lower) facets, and the rim cut. In these views the diamond is optically modeled using the optical properties of actual diamonds:

#2 - Upper & Lower Girdle facets, Pavillion facets and Rim. View #1

#3 - Upper & Lower Girdle facets, Pavillion facets and Rim. View #2

In #4 and #5 the spotlight light-cone has been reduced to conform exactly with the diamond's diameter and, in #6 we see the same diamond as viewed from the spotlight proper in order to show the 'caustics' - refracted light from the piece on the walls of an enclosing box:

#4 - Finished "Hearts and Arrows" diamond. View #1

#5 - Finished "Hearts and Arrows" diamond. View #2

#6 - Finished "Hearts and Arrows" diamond. View from spotlight.

The scene in the previous three images is rather dark (to show the caustics more prominently). More toward a more realistic setting, the following are scenes derived from a sample POV-Ray scene description containing a wooden box. The scenes progress from setup through scenes containing new materials and lighting toward a more aesthetically-pleasing scene using a jade 'floor' and additional contrast:

#7 - Prototypes in and around wood box. Scene is washed-out IMO.

#8 - Optical renders in and around wood box. Scene is washed-out.

#9 - Prototypes against a stone floor. Single light source. Patterns clash.

#10 - Optical renders against a stone floor. Single light source. Patterns clash.

#11 - Prototypes against a jade floor. Single light source. Better.

#12 - ORs against a jade floor. Single light source. Better but caustics weak.

Hope you've enjoyed these.

-----

Note: I'll make the code available when it's finished - still in the 'blackboard' stage.

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#1

Re: Modeling Brilliant-Cut Diamonds

10/03/2012 1:04 AM

Cool....

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#9
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Re: Modeling Brilliant-Cut Diamonds

10/04/2012 9:53 AM

.

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#2

Re: Modeling Brilliant-Cut Diamonds

10/03/2012 4:08 AM

If I say "Brilliant" will I get a caustic retort?

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#3
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Re: Modeling Brilliant-Cut Diamonds

10/03/2012 4:25 AM

Only if you're opaque about it. :)

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#19
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Re: Modeling Brilliant-Cut Diamonds

12/03/2012 2:30 PM

I simply love where this CGI venue is going.

Thanks for sharing

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#20
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Re: Modeling Brilliant-Cut Diamonds

12/03/2012 3:41 PM

Finally! Somebody knows where this thing is going (huge sigh of relief).

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#21
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Re: Modeling Brilliant-Cut Diamonds

12/04/2012 3:21 PM

Yeah, making us all swoon in admiration ! I could never do such in a zillion years. Totally cool.

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#22
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Re: Modeling Brilliant-Cut Diamonds

12/04/2012 11:36 PM

Yeah you could. You, especially.

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#23
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Re: Modeling Brilliant-Cut Diamonds

12/05/2012 2:38 AM

Swoon ? No, I couldn't (unless you're wearing that panty girdle again).

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#8
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Re: Modeling Brilliant-Cut Diamonds

10/04/2012 6:15 AM

No.

Just a "cutting" remark....

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#10
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Re: Modeling Brilliant-Cut Diamonds

10/04/2012 9:58 AM

No, but it shows that you are a multi-faceted individual! I don't want to get karat away here, but that comment was a real gem!

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#4

Re: Modeling Brilliant-Cut Diamonds

10/03/2012 11:00 AM

Impressive, sir.

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#5
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Re: Modeling Brilliant-Cut Diamonds

10/03/2012 11:40 AM

Thanks. I'll post a link to the animation when it's finished.

You know, what's much harder to model convincingly are common, everyday things like milk jugs and wood and (omg!) grunge. Hardest of all are human faces. That's why these wonderful animated 'toons like Toy Story and Rango (some of the best animation I have ever seen, bar none) stay away from seriously attempting to model human beings (except in the case of Rango, in which Clint Eastwood makes more than just a cameo appearance). The slightest flaw in the model is instantly spotted because we humans are so geared to recognize the human form. Geometric perfection is trivial to model by comparison.

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#6
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Re: Modeling Brilliant-Cut Diamonds

10/03/2012 8:58 PM

How true. Makes one feel humble when watching those "Cat Concerto" type of cartoons made painstakingly manually (Tom and Jerry were already cult figures and no less difficult to model).

Any way Europium...BRAVO !!! As usual i might add.

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#7

Re: Modeling Brilliant-Cut Diamonds

10/03/2012 11:19 PM

Excellent work! Any reason for selecting POV Ray over Blender or BrlCAD?

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#11
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Re: Modeling Brilliant-Cut Diamonds

10/05/2012 6:01 AM

When I first started using POV-Ray, those other two didn't yet exist! I'm also using Blender, MORAY and Maya, which I'm learning. A friend is Maya master. So much so he was invited by Alias/Wavefront to give a presentation at SIGGRAPH. This was before Autodesk bought the rights. Some of his work:

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#12
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Re: Modeling Brilliant-Cut Diamonds

10/06/2012 8:57 AM

Oh NOOO! You mean these photo's aren't real?

Seriously good work.

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#13
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Re: Modeling Brilliant-Cut Diamonds

10/06/2012 11:16 AM

Vargas lives!

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#14
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Re: Modeling Brilliant-Cut Diamonds

10/06/2012 10:18 PM

Yes indeed. I'd forgotten his work, thanks for the reminder. He did a wonderful job of rendering skin tones of all types.

Not to mention the body shape.

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#15
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Re: Modeling Brilliant-Cut Diamonds

10/07/2012 5:20 PM

That last one is awesome!

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#16

Re: Modeling Brilliant-Cut Diamonds

12/02/2012 6:09 AM

Fantastic work e, that's totally brilliant.

I used to have a mate that was into cutting and polishing gem stones although he never used diamonds due to the cost and difficulty in working with something so hard.

His best piece in my opinion was a gem stone (I forget what type) that he cut and polished. If you held it at just the right angle you could see a butterfly suspended in the middle of the stone. It was totally mind blowing and far more beautiful than any diamond I had ever seen.

He used to make the most fantastic jewels out of largerstone which people offered him ridiculous amounts of money for. By the way largerstone is broken beer bottle glass.

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#17
In reply to #16

Re: Modeling Brilliant-Cut Diamonds

12/02/2012 2:28 PM

Thanks, mate. Would that be 'Lagerstone' as opposed to 'Pilsnerstone'? :) ----- O brave soul thou art, venturing into the CR4 morass on the very heels of surgery? Bless your black heart! :)

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#18
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Re: Modeling Brilliant-Cut Diamonds

12/02/2012 3:03 PM

One of the most amazing diamonds unearthed recently is a flawless Pink Argyle from the Argyle mine in Oz. *Uncut* it auctioned for AU$ 12 million. Oz is the only known source of pink diamonds. Btw, the oldest stones on Earth are zirconiums found in a basalt vein, also in Oz. I forget their age, but it's on the order of 3-4 billion years. Diamonds, which formed about 200 km below the Earth's surface, are found only in Kimberlite, an igneous rock which formed by very rapid ascension to the surface (~50 km/h). Consequently the rock cooled quickly enough that the diamonds embedded therein didn't have time to revert to graphite. All natural diamonds are at least one billion years old, reaching the surface during a period in Earth's history when there was considerable volcanism and that from deep under Earth's mantle. The carbon from which they're formed originated in the hearts of supernovae. That diamond on your missus' finger has a remarkable history, to be sure! (If she wants a bigger one, tell her there are plenty in Space: white dwarf stars consist mostly in diamond. :)

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