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The 'Amazing' Facial Capture Technology Behind 'L.A. Noire'

Posted May 19, 2011 5:25 PM

From CNN.com:

Thirty-two: That's the magic number of cameras needed to capture the nuances of a person's facial expressions, according to the developers of a bold new video game, "L.A. Noire." So that's why "Mad Men" actor Aaron Staton spent several months sitting in a bright, sterile room in a Culver City, California, studio, where 32 cameras were pointed at his head while he read lines from "L.A. Noire's" 2,200-page script.

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Guru
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#1

Re: The 'Amazing' Facial Capture Technology Behind 'L.A. Noire'

05/19/2011 10:10 PM

And just why would 31 be too few and 33 too many? Who writes this stuff?

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#2

Re: The 'Amazing' Facial Capture Technology Behind 'L.A. Noire'

05/21/2011 12:24 PM

I wonder if they tried a 3-D laser scanner (thye are used to help model structures for simulators). It seems that it would be more efficient.

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