Previous in Forum: how to measure mf   Next in Forum: Dissimilar Welding of Austenitic Stainless Steel to Carbon Steel
Close
Close
Close
16 comments
Rate Comments: Nested
Anonymous Poster

Screw Bolt Animation

09/18/2010 4:24 PM

i am a sophmore in highschool and i have made a few simple animations like an opening and closing phone and things like that but im trying to animate a nut and bolt i made and i can get the bolt to spin but it doesnt catch the threads please any advise anyone it would be greatly appricated.

Reply
Interested in this topic? By joining CR4 you can "subscribe" to
this discussion and receive notification when new comments are added.

Good Answers:

These comments received enough positive votes to make them "good answers".
Guru
Technical Fields - Technical Writing - New Member Engineering Fields - Piping Design Engineering - New Member

Join Date: May 2009
Location: Richland, WA, USA
Posts: 21017
Good Answers: 795
#1

Re: screw bolt animation

09/18/2010 6:42 PM

My guess would be that the software doesn't "know" that the bolt is engaging the nut, and thus the nut doesn't pull the bolt in. One way to fix this would be make the bolt advance itself by one thread pitch per turn (or one thread lead in the case of multiple threads).

Here is a fun little exercise: See if you can find a common consumer product that uses a 7-multiple thread, and guess why.

__________________
In vino veritas; in cervisia carmen; in aqua E. coli.
Reply
Active Contributor

Join Date: Jun 2010
Location: Perth, Western Australia.
Posts: 23
#14
In reply to #1

Re: screw bolt animation

09/19/2010 10:56 PM

Here is a fun little exercise: See if you can find a common consumer product that uses a 7-multiple thread, and guess why.

My guess, a camera zoom, and or, focus lens thread. To enable zero zoom/focus to full zoom/focus in a single turn or less.

However if I am a bad guesser I'll be the mug and ask what is it?

Brian.

__________________
brianml
Reply Off Topic (Score 5)
Guru
Technical Fields - Technical Writing - New Member Engineering Fields - Piping Design Engineering - New Member

Join Date: May 2009
Location: Richland, WA, USA
Posts: 21017
Good Answers: 795
#15
In reply to #14

Re: screw bolt animation

09/19/2010 11:49 PM

This may be a good guess. Your idea of full travel in a turn or less is right on, but I don't know if any cameras do it this way.

The instance I know of is milk bottle caps. The plastic is rather thin, but fairly fine multiple threads make it possible to twist the lid off in about half a turn or so.

__________________
In vino veritas; in cervisia carmen; in aqua E. coli.
Reply
Active Contributor

Join Date: Jun 2010
Location: Perth, Western Australia.
Posts: 23
#16
In reply to #15

Re: screw bolt animation

09/20/2010 12:15 AM

Alas, we in Australia are deprived. We do not get milk in bottles anymore. Recycling probs, cost, breakage, etc, etc.

When we did have bottles, they were not resealable as the top was an aluminium foil. It had no second use because it became deformed while getting it off.

__________________
brianml
Reply Off Topic (Score 5)
Guru
Engineering Fields - Electrical Engineering - Been there, done that. Engineering Fields - Control Engineering - New Member

Join Date: Dec 2008
Location: Long Island NY
Posts: 15600
Good Answers: 981
#2

Re: screw bolt animation

09/18/2010 7:07 PM

Well clearly your code does not include the tensile strength of the threads of your bolt or nut in your calculations.

On a less obnoxious level, getting an animation to react similarly if not identically to how things actually work in the real world, as you have just found out, quickly becomes a very complicated task. If you assume that your threads are incapable of cross threading or in other words that thread alignment works flawlessly every time then for every turn either the nut or the bolt must move a certain distance closer to each other each and every complete cycle of a nut versus bolt rotation. You should include some reference piece of information on what the gap between nut and bolt head (or other surface) that will be reduced during tightening until that value reaches zero. This should give you a reasonable graphic (visual) image of the macroscopic things that happen during assembly.

As you might guess, this will be an excellent level of animation control for any high schooler and many of the visual arts. But predicting stress load deformations, torque load expectations or the anticipated bolt length stretching that will happen only when an assembly gets properly torqued will require much more considerations.

__________________
"Don't disturb my circles." translation of Archimedes last words
Reply
Participant

Join Date: Sep 2010
Location: Tasmania, Australia
Posts: 2
#3

Re: screw bolt animation

09/18/2010 11:55 PM

what software are you using?? as Tornado said you could use timing and a simple transition of the nut along the path of the bolt, you could use a script the tells the nut to move a set distance per revolution, you could use a spline and constraints.... it all really depends on what software you are using.... there will be more than one way to do it .........

Reply
Guru
Engineering Fields - Electromechanical Engineering - Technical Services Manager Canada - Member - Army brat Popular Science - Cosmology - What is Time and what is Energy? Technical Fields - Architecture - Draftsperson Hobbies - RC Aircraft - New Member

Join Date: Sep 2006
Location: Clive, Alberta, Canada
Posts: 5916
Good Answers: 204
#4
In reply to #3

Re: screw bolt animation

09/19/2010 12:23 AM

Welcome to CR4 cosmiccolonel. (if you are new here)

I agree. what software??

Chris

Reply
Participant

Join Date: Sep 2010
Location: Tasmania, Australia
Posts: 2
#6
In reply to #4

Re: screw bolt animation

09/19/2010 12:48 AM

Hi Chris and thanks for the welcome....yes I am new but I have been a "guest" for about a year and I thought it was way past the time to get rid of the anonimity!!... :)

Reply Off Topic (Score 5)
Guru
Popular Science - Weaponology - New Member Safety - ESD - New Member Hobbies - Fishing - New Member

Join Date: Sep 2006
Location: Near Frankfurt am Main, Germany. 50.390866N, 8.884827E
Posts: 17996
Good Answers: 200
#7
In reply to #6

Re: screw bolt animation

09/19/2010 6:05 AM

Its just as well that are not a guest anymore as you can't spell "anonymity" either!!!

Try using the spell checker if spelling is not your best subject......everytime I forget, theres a mistake or two...

Welcome.

__________________
"What others say about you reveals more about them, than it does you." Anon.
Reply Off Topic (Score 5)
Guru
Popular Science - Evolution - New Member

Join Date: Jul 2006
Location: India-Chennai.
Posts: 722
Good Answers: 30
#5
In reply to #3

Re: screw bolt animation

09/19/2010 12:37 AM

Yes, if we know the software being used, we could guide better.

With the present software, you are able to rotate the nut or bolt. You could be using a tool or code/script to do this, right? In the same application, look around for the tool or script to move the object. Precisely or by trial and error, move the the nut or bolt by one 'pitch distance' per rotation and keep moving until you want. Now there are two options:

Either you rotate the nut (or bolt) and make the bolt (or nut) to move.

Or, keep the bolt (or nut) fixed and rotate and move the nut (or bolt).

If you require, I can do this for you and keep it here as animated GIF images.

__________________
A picture worth thousand words: needless to say if it is animated.
Reply
Power-User

Join Date: Dec 2008
Location: Anthem, AZ
Posts: 392
Good Answers: 8
#8

Re: Screw Bolt Animation

09/19/2010 12:49 PM

My grandaughter is a senior in an animation curriculum. She uses 3DS Max program for this kind of animation. Still, it is not easy. Here are her comments:

I'm presuming he's working in 3D? I'm still new enough at this to be
unable to say for certain, but it's unlikely there's any sort of control
that can do this for him. The big problem is that even though your models
look solid, the program doesn't treat them that way, and objects slide
through one another far too easily. Thus, the program doesn't recognize
anything special about the threads relative to the nut. As far as I know,
the best way is to zoom in and be completely anal about setting your keys.
Oh, and I recommend doing this in set key mode rather than
autokey--getting superfluous keys like you're likely to get in autokey is
a recipe for frustration.

Reply
2
Guru
Popular Science - Evolution - New Member

Join Date: Jul 2006
Location: India-Chennai.
Posts: 722
Good Answers: 30
#9
In reply to #8

Re: Screw Bolt Animation

09/19/2010 1:33 PM

While I agree, by and large, to your granddaughter's assessment, I like to say that, actually, the animation is not all that difficult if we understand the engineering principles. You may ask her to look at some of the demos that are kept in www.yesyen.com. For the thread movement I suggest her to look at: http://yesyen.com/Product_valves_YESYEN.htm

__________________
A picture worth thousand words: needless to say if it is animated.
Reply Good Answer (Score 2)
Guru
Engineering Fields - Electromechanical Engineering - Technical Services Manager Canada - Member - Army brat Popular Science - Cosmology - What is Time and what is Energy? Technical Fields - Architecture - Draftsperson Hobbies - RC Aircraft - New Member

Join Date: Sep 2006
Location: Clive, Alberta, Canada
Posts: 5916
Good Answers: 204
#13
In reply to #9

Re: Screw Bolt Animation

09/19/2010 2:55 PM

Nice work... I've added that to my favourites list. I used to work for Johnson Controls, and would have appreciated all that valve tech (as JCI is a valve mfgr)

ga

Chris

Reply
Power-User

Join Date: Jun 2009
Posts: 104
Good Answers: 5
#10

Re: Screw Bolt Animation

09/19/2010 2:22 PM

Spin the nut backwards for a couple of revolutions, as the beginning of the thread on the nut passes the beginning of the bolt thread the nut will seat itself (drop into it's lowest point in the backwards rotation.)

Now that you've determined the low point of the backward rotation you can use that as the starting point of screwing the two together.

__________________
I cannot look at the leaf of a tree without being crushed by the universe. --Jules Renard
Reply
Guru
Engineering Fields - Electromechanical Engineering - Technical Services Manager Canada - Member - Army brat Popular Science - Cosmology - What is Time and what is Energy? Technical Fields - Architecture - Draftsperson Hobbies - RC Aircraft - New Member

Join Date: Sep 2006
Location: Clive, Alberta, Canada
Posts: 5916
Good Answers: 204
#11

Re: Screw Bolt Animation

09/19/2010 2:46 PM

Guest in absentia,

here is what I would do. (assuming 3ds max, but the process is similar for others)

I would count the number of threads per inch on the parts I was modelling. The nut and bolt must have the same TPI.

I choose how long the animation is to last in real world time. (ie. 30 seconds)

I choose an frame rate appropriate to the hardware it will be shown on, so that the animation will look reasonable.

I calculate the number of frames I need, based on the frame rate and duration.

I know that there will be a few frames at the beginning and end, where motion is stopped. so I subtract those numbers from my calculation for 'actual nut animation'

I determine how far the nut must travel in the animation. The nut only has to turn axially while engaging the bolt. The other part of the animation it doesn't need to turn. so you can subtract those frames, and create a simpler animation for that portion of the animation.

Now, I know exactly how many frames i have to turn the nut, so I will find out on the nut, exactly the axial distance the nut will be travelling on the bolt.

Because I know the 'Threads Per Inch" of the bolt, I can calculate the number of rotations the nut must turn axially, in order to travel the length of thread it needs to. (and how many frames i have to do it in.)

Now I can create three animations...

  • part one, just the translation of the nut coming up to the bolt (for x frames).
  • part two, just the rotation of the nut (for x frames), and this will be simultaneous with;
  • part three, the translation of the rotating nut on the threads of the bolt (for x frames).

here is an interesting sample work (not by me)

Chris

Reply
Power-User

Join Date: Apr 2008
Location: UK
Posts: 246
Good Answers: 6
#12

Re: Screw Bolt Animation

09/19/2010 2:54 PM

If its Pro-desktop I may be able to help.

__________________
Peter Jensen
Reply
Reply to Forum Thread 16 comments

Good Answers:

These comments received enough positive votes to make them "good answers".
Copy to Clipboard

Users who posted comments:

Andy Germany (1); brianml (2); chrisg288 (3); corelite (1); cosmiccolonel (2); Pj3ns3n (1); redfred (1); Tornado (2); WoodwardDL (1); yesyen (2)

Previous in Forum: how to measure mf   Next in Forum: Dissimilar Welding of Austenitic Stainless Steel to Carbon Steel
You might be interested in: Bolt Tensioners, Nut Runners, Nut Runner Controllers

Advertisement