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The Value of Quick Iteration

Posted July 11, 2012 8:00 AM by cheme_wordsmithy
Pathfinder Tags: design process iteration rework

Talk to any reputable design engineer and they will assure you of two things:

  1. Not everything that looks good on paper will work like it should.
  2. Multiple design iterations are expected for most projects, especially when entering new territory.

(Credit: PingV Inc. -->)

In any new design or project, we cannot plan to get it right the first time. And even when we do get it right, there's almost always a way to improve it or make it better. Herein lies the need for iteration.

Iteration is the act of repeating steps in the design process (i.e. back to drawing board). After experimentation and testing of a product prototype, engineers go back to the design phase and make changes to make it better and/or fix problems. The number of iterations largely depends on the aims of the design, time constraints, and resources available for the project. Although iteration is rarely discussed on its own, it is an essential part of engineering design. Problems with end product designs can often be avoided by increasing the number, quality, and/or speed of iterations.

This is especially the case in the computer industry. Writing millions of lines of computer code takes a lot of time, and often testing does too. Bugs in a program can come down to single lines of code, which can make debugging a nightmare. Thus, each iteration of evaluation can take a long time to carry out. Increased work time leads to added costs and/or rushed jobs that result in a lower quality final product.

In the case of projects which enter completely new territory, iteration time may be the difference between a success story and repeated failures. Dr. Paul B. MacCready realized this when he took on the challenge set by Henry Kremer to create the world's first plane flown by kinesthetic power. Others who undertook the project spent up to a year designing and building planes only to watch them fail catastrophically on their first test runs. To make changes and test again they'd have to reconstruct the machine all over again. MacCready understood that the bigger problem in this challenge was not the design difficulty, but the long iteration time.

In other areas of life, long iterations would be completely unacceptable. Imagine writing an essay in school by hand, and having your first (and only) draft of it being thrown out by the professor after he or she pointed out an error. Rewriting the entire essay from scratch after every mistake would be a complete waste of time! More efficient alternatives would be to fix the errors on the existing draft, to fix the first draft and recopy it on a new sheet, or to fix and print changes on a computer file.

(<--Credit: 123RF)

If long rework time is unacceptable in other situations, why would it be a good idea in engineering? MacCready didn't think it was. He built his plane out of plastic sheet, aluminum tubing, and wire. These lightweight, simple materials reduced the rebuild time of the aircraft from months to hours. Sometimes he would be able to fly three or four different planes in a single day because the iterative process (relearn, rebuild, retest) was made much simpler. Half a year after he started, the Gossamer Condor (shown right) won the Kremer prize with a successful 2,172 meter flight.

At the end of the day, not all designs will win awards for success and innovation. But quick iteration will shorten the time it takes to reach the final design, and that time can often make all the difference.

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#1

Re: The Value of Quick Iteration

07/11/2012 8:14 AM

In any new design or project, we cannot plan to get it right the first time.

and

Multiple design iterations are expected for most projects, especially when entering new territory.

This is so true, in OEM environment, you always have a plan 'B' in your back pocket and try to incorporate it in your designs. So you don't design your self into a corner that you can't get out of with out going back to square one. Leave your self options so you only lose a few steps and not start over.

Green engineers always ask well what is plan 'B'. There is not tangible answer to that, that is different for each project, but as you put mileage on you face and begin lose your hair or the lucky ones.......... turns grey.

You begin to realize what plan 'B' is. At times you also realize that plan 'B' may seem to be luck, but It's actually experience.

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#2

Re: The Value of Quick Iteration

07/11/2012 10:07 AM

Excellent!
Indeed KrisDelTM have been selling our WAQAP (Wrong As Quick As Possible) design courses as foil for the 'right first time' myth.
Yes, you want to get full production 'right first time' but you can't beat some prototyping and field trials to make sure it is right.
It's a brave man who says its 'right' before you've had 6 months of trouble free production.
The problems can still occur on day n+1 where n is the number of field trial days.

As well as itteration there is successive approximation. Coaxing a bow (as in bow and arrow)f rom a log is very much a process of successive approximation.
Del

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#3
In reply to #2

Re: The Value of Quick Iteration

07/11/2012 10:36 AM

so doing it wrong, is the correct answer?

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#4
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Re: The Value of Quick Iteration

07/11/2012 11:29 AM

Yup, you got.
Quicker you get something sorta working, but not quite, the sooner you can fix it and get it goin' proper!
Can't beat having some sort of model or prototype in your hand to see the problems...
After all, isn't that what all this rapid prototyping is about!??
I should be sueing their a$$ for nicking my idea!
You can have a Cerstifimacte from the KrisDelTM WAQAP course for a small fee.. (Extra if you want sparklies on it)
Del

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#5
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Re: The Value of Quick Iteration

07/11/2012 11:34 AM

I'm sure that Cerstifimacte from the KrisDelTM WAQAP course would really look good on my portfolio, especially with sparkles.....

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#6
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Re: The Value of Quick Iteration

07/12/2012 8:28 AM

I want one, but I'm afraid the qualifying exam may require knowledge I don't have. Can you recommend a study guide? Thanks in advance. BTW, you should tell you marketing dept. head that the sparklies idea is genius.

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Re: The Value of Quick Iteration

07/12/2012 8:51 AM

Well, maybe if your sick the day of the test and miss it would count as a pass.

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#7

Re: The Value of Quick Iteration

07/12/2012 8:40 AM

You forgot about the snafus that effect engineering design during the permitting process! This happens all too often to Civil and Environmental Engineers.

Then there's the issue of Structural, Mechanical, and Electrical Engineers dealing with an Architect. When the "Archie" redesigns a portion of his/her building and it affects everyone else's designs, whether the change was the result of an error, the Owner's request, etc etc etc. I've learned over the years to just sit on a project until the Architect has finalized the design, then I proceed without further interruption together w/ multiple revisions.....otherwise the entire process dealing with the "frustrated artist" can be quite maddening and costly (BOTTOM LINE)!

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#9
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Re: The Value of Quick Iteration

07/12/2012 8:53 AM

When art and performance clash.

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#10
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Re: The Value of Quick Iteration

07/12/2012 8:59 AM

Ya got that right!

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#11
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Re: The Value of Quick Iteration

07/13/2012 9:07 PM

It's not art, it's bloody mindedness.

I want to punch them when they tell me, "I'm just letting it become what it wants to be".

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#12

Re: The Value of Quick Iteration

07/13/2012 9:18 PM

On a more serious note. You say:

"Talk to any reputable design engineer and they will assure you of two things:

  1. Not everything that looks good on paper will work like it should.
  2. Multiple design iterations are expected for most projects, especially when entering new territory"

This is overly general, many buildings and structures are composed of standard layouts or combinations of different such packages. There is some originality involved but one wouldn't remain competitive if we did everything over twice. I assure you that many of us are engineers of good repute.

We do hit problems as the captain said, but like him, I didn't start work until I had just enough time to finish the work.

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#13

Re: The Value of Quick Iteration

07/13/2012 11:33 PM

Glad to hear that I'm not alone on this! For a long time I was beginning to think I was being unreasonable (with the Artist wanna-be's) by starting late in the project progress. LOL

Yeah, it's bloody mindless of 'em Archies'...

I'm in complete agreement w/ ya Passington!!!

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