A study published in the Journal of Experimental Social Psychology tested the effects of video games on children and young adults in three countries. Some of the games, such as "Crash Twinsanity," involved violence and destruction; others, such as "Super Mario Sunshine," socially acceptable activities, like cleaning up pollution. Those who played anti-social games exhibited negative results. The other group showed socially constructive attitudes. One conclusion would be the equivalent of: We are what we eat. Do you think these games make good or bad people?
The preceding article is a "sneak peek" from Networking & Communications, a newsletter from GlobalSpec. To stay up-to-date and informed on industry trends, products, and technologies, subscribe to Networking & Communications today.
|
Comments rated to be Good Answers:
Comments rated to be "almost" Good Answers: