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TECHNIMATION – The Art and Science of the Creative

06/06/2009 4:21 AM

Recently (about six months back) my nephew's daughter, aged about six, asked me … "Uncle! How do we change our direction while walking?" I was instantly spellbound! I just blinked for a moment, as I could not figure out any answer. But then, I had to find answer to the child's inquisitiveness. The following interactions resulted:

Me: Priya, just start walking straight

Priya: OK uncle … I am walking

Me: Now, slowly turn right

Priya: Yes uncle, I am doing that

Me: Turn right again

Priya: OK uncle

Me: Now stop!

Priya: OK uncle

Thereafter, we started discussing about the various human system-interactions and "brain functions" that finally culminated into the way Priya performed …

This incident triggered me to rack my brain, bringing to fore many of the hundreds of technical developments and other techniques that I had innovated/ invented over the years, in a career that spans from 1971 till date! I thought about my (perhaps) first Practical Technique/ Technology – still not patented!

The problem was to counter the "steam corrosion" of my non-plated steel mold for a Melamine Platter. The year was 1979 – my factory was located in a dilapidated village (Kottayam, Kerala State; approximate location = 9.5 N 76.5 E). The top surface of the Die corroded, each time the Melamine Design Foil was used to decorate the product. This problem needed that we cleaned the top die surface with an emery of 600 mesh, each time the mold is opened after one cycle. The die temperature being 150o C, the technique needed was very complicated and time consuming. More over, the nearest place for us to get the Steel mold plated using hard-Chrome was Bombay, which is situated about 1800 km away. Incidentally, we were manufacturing Melamine Dinnerware, in which the Platter (about 320 mm Diameter) was one Dinner Set-component. Taking the mold to Bombay, plating the surface and bringing back to our place … all these would have cost me three times the total cost of the Mold itself (at that time my Mold cost, manufactured in my own Tool-room, was about Rs.7500 = US $1000, as in 1979). And, I would also loose a clear one month of production/ marketing. So, I decided to do something drastically different, and came up with a "fantastic" solution, after one week's creative thinking, imagination, and re-searching various Physics/ Chemistry principles/ laws/ effects. The mold was opened into its two components (top Die and Cavity) and the two pieces were separately treated with pulverized Potassium Permanganate (400 mesh size), at 200o C. My problem was solved, without hard-chrome plating! I am not going into the "technology" involved, but the fact that I could solve my original problem through this unconventional method is significant.

I am sure, every one of us in CR4 would have encountered various field level problems, and many unconventional solutions to such problems would have resulted in saving costs, creating new products … and at times helped us to set up new, thriving businesses.

What do we "term" this process of creativity, imagination, innovation and "problem-solving" acumen in many persons that result in such "out-of-the-box" end results? It would not be appropriate to express the totality of the processes involved in arriving at the "practical end result", in terms of creativity, imagination, invention, innovation … etc.

The word that I felt most appropriate: TECHNIMATION.

We may define TECHNIMATION: … the creative and imaginative processes (the art and science) that take us toward a working model of a solution from an initial problem-situation. The illustration shows that there are five ground level stages involved: Idea stage; Concept stage; Creative Formulation stage; Initial Model stage; Final Working Model stage.

Technimation would not take us to the optimized engineered solution; for that would need many more refinements, after various field level tests and usage feed-back. The real DESIGN would start, only after this Technimation. Interestingly, while Technimation would be possible only through human brain, automation could be carried out through robotics and other non-human mechanisms!

The experienced and incisive engineers in CR4 may kindly express their ideas and opinions on this new technology term: TECHNIMATION

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#1

Re: TECHNIMATION – The Art and Science of the Creative

06/06/2009 5:02 AM

I like the post, I like the turning right story, I like the mould tool coating story.
I don't like new buzzwords.
( it just smacks of BS spouting flim flam consultants who charge you a fortune for presentations & courses which tell you what you knew already but dressed up in jargon and babble. At least you get coffe and biscuits)
Sorry .
That's why I've coined my own (spoof) quality system which oneday I may charge gullible managers a fortune to listen to.
It's WAQAPTM (Wrong As Quick As Possible)
Del

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#2
In reply to #1

Re: TECHNIMATION – The Art and Science of the Creative

06/06/2009 5:22 AM

Hello Del!

Thank you for your experienced and incisive comments.

The "coinage" of the word TECHNIMATION, is not meant to be a buzz word nor is it meant to be another jargon. We have definitions for Idea, Science, Engineering, Concept, Design, Problem, Automation and Cybernetics ... and for many more such concepts. But, as yet we do not have any defined and formulated word or expression for the Technical/ Engineering process that "takes us to a solution stage", before we are able to Define the Parameters and Constraints of an Engineering Design or even an Invention. And, it is necessary for all of us to pass through this process, any way.

Your point, though, is well taken!

Thank you again

Hari

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Guru
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#4
In reply to #2

Re: TECHNIMATION – The Art and Science of the Creative

06/06/2009 9:20 AM

In the past I have used the construct of 'IDEA", whereby the idea is first formulated in my mind, with some coherent thought process. Next is "IDEAL". and I'm on the drafting board, catalogues, calculator, telephone, note pad, and coffee cup juggling act extraordinare. From the moment I think "print this", I am on the way to "CONCREATION", where I can either build it myself, or hand the specs over to someone else for completion. These 3 terms have their origin in alchemy. It worked then, it still works now. Why complicate things? You may be just creating more cubicles and separation walls in the process.

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Guru
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#3
In reply to #1

Re: TECHNIMATION – The Art and Science of the Creative

06/06/2009 9:12 AM

Del you are running way behind

We have WAQAP

It is called Agile! s/w development

And it is nearly everything you could envision!

(Pulling the hatch on my bunker closed now)

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#11
In reply to #1

Re: TECHNIMATION – The Art and Science of the Creative

06/08/2009 1:41 PM

Feles mala!

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#12
In reply to #1

Re: TECHNIMATION – The Art and Science of the Creative

06/08/2009 3:21 PM

I can relate to the problem of "where did THAT question come from"? Many years ago, my daughter, then about 6 or 7 y. o. was very quiet in the back seat of the car as we drove here and there. Suddenly, she asks: "Dad, why does the sun always stay in the same place in the sky while we drive?" Which launched into a very lengthy (years!!) discussion of distance, perception and the Universe.

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#5

Re: TECHNIMATION – The Art and Science of the Creative

06/07/2009 1:04 AM

Really, all that to describe walking, a very basic function, huh?

Answer: lift your heels and then swivel the toes of both in the same direction continue walking, nothing slow about it. You can complicate it but children will learn and develop intuitiveness if guide in a manner conducive to it.

Shame on you.

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#6

Re: TECHNIMATION – The Art and Science of the Creative

06/07/2009 4:39 PM

Unless we know how to navigate, we will walk in circles.

Techinimation, would be my preferred phonetic spelling of your new rap song word.

Let us imagine the ambidextrous cyborg.

The cyborg is walking like a jet airplane, or a motorboat at a heading of 0 degrees North.

Food and shelter are from where the cyborg is, at 79 degrees on the compass by dead reckoning from where our cyborg is. You change direction by picking out where you want to go.

There are two ways to do this, that combine in a rowboat.

From the rowboat in the pond, you look where you want to go, and look at the tree or landmark in line with that, that is really behind you, but use that to navigate to what you are not able to look at.

So my answer is change the spelling of your new word, and go for a rowboat ride with your niece.

Plus I suggest you do a tryout in a rap song recording in a Bangalore sound studio utilizing your new word in a repetitive experimentation, while pretty girls dance to your intonations to create a new dance craze from the video.

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#7

Re: TECHNIMATION – The Art and Science of the Creative

06/07/2009 4:56 PM

Honestly, this strikes me as utter and complete BS.

Creating a new word or phrase to assign to the creative process that millions of people have engaged in over many thousands of years, seems to either be the height of arrogance, or profound naivete, or both.

Are we to believe that you are spellbound by a question from a six year that is not unlike any of the other thousands of questions that six-year-olds or seven-year-olds or twenty-year-olds ask? Really? This comes across, to me, as rhetorical simplistic hyperbole. Wouldn't an ordinary, engaged adult simply respond along these lines: "Well, Priva, try walking in the sand, and look at your footsteps. Try thinking about what each part of your body does when you turn... What is your brain doing? How are your feet moving differently than when you walk straight ahead? Walk forward and tune into your body and sense the very first thing that changes when you start to turn right... etc." Another adult would say something quite different. But few adults could reasonably claim to be spellbound. And few children need to tell their uncle that they are walking or that they are turning right (unless the uncle is blind, but there is nothing in your post to indicate that).

To me, this all comes across as a sales job for creating a new term (and not a very good term) for a process about which hundreds of books have already been written. Perhaps others will be enthralled by your description of your work with the mold, but most engineers, I think, will recognize the process as the stuff we do every day.

What the world needs less of, not more of, is new words to decribe old concepts. Leave the spin to the politicians and MBAs.

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#8
In reply to #7

Re: TECHNIMATION – The Art and Science of the Creative

06/07/2009 5:35 PM

Slow down think about what you're doing and be careful

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#9
In reply to #7

Re: TECHNIMATION – The Art and Science of the Creative

06/07/2009 5:42 PM

It's not all that terrible, and is traditional and transformative of American Culture, to invent words. Snoop Doggy Dog has made some money from putting Frizzle at the end of everything. He also made some money from porno.

I myself made up one word, and every poet wants to leave one around.

For example Lewis Carroll made up Jabberwocky.

Possibly you might yourself make up a word... Typically Engineers and Scientist make up Phrases, like Chaos Theory, or String Theory, or maybe even words like Quark.

It is of course both naivete, and arrogance to attempt to change the paradigms of the world, and the mental landscape, of which words are an infrastructure.

I myself sometimes tire of IMHO, for I myself don't really want to have to tell you I am humble enough.

It is a wonderful day for all my friends seem cranky as hell, and we need to get to the bottom of it.

Quark I Say! Quark on all!

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Guru

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#10
In reply to #7

Re: TECHNIMATION – The Art and Science of the Creative

06/08/2009 1:37 PM

Now matter how you choose to be struck, creativity can be learned. But first, one must choose to be creative AND be open to all possibilities.

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