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Where to Look for Inspiration

06/24/2009 5:16 AM

I work in an area where I am the only design engineer. As such it very difficult to discuss engineering concepts with colleagues. A few years back I worked with an old designer with a photographic memory of everything he had done and seen. He was extremely helpful when discussing ideas.

My question is, does anyone know of a website that has pictures of existing mechanism, whether sketches, pictures, simply principles that would provide the inspiration for me. I'm not wanting to rip off peoples ideas, but I find google searches only provide companies always wanting to sell me something or complete systems. I spend a lot of time trawling through these.

Can the Tinterweb provide inspiration or is it just an "Amoral beast"?

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#1

Re: Where to look for Inspiration

06/24/2009 6:09 AM

Welcome to CR4 and "good question".

I don't know about "tinterweb", never seen the site, but my experience has been to look at what is already in place and available to you.

For instance, visit any local fitter that you can find and ask them about what they've worked on. They will be able to tell you stories about the "good" ones and the nightmares.

Look at every mechanism that you can lay your hands on. Even a simple door closer has lots of concepts with levers, dampeners, hinges and springs.

Go to second hand sales and scrap yards and buy some "scrap" items and pull them apart.

Ultimately the responsibility for "tune" of the system will lie with you. Calculation of hydraulic or pneumatic cylinder sizes to achieve the necessary forces lies with you as the designer, but the people who ultimately use the devices are very frequently the best source of advice.

ALSO after your design has been implemented, go and talk to the people that are using it. Own up that it's your design and ask them what could be done better next time. Generally this will be appreciated and they will tollerate some minor problems from the evidence that you actually care about your work.

Keep your own sketch book of ideas. If you don't have a photographic memory, then this will become your library for future ideas and when you become the "wise and respected master" others will look in awe at your records.

Good luck.

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#3
In reply to #1

Re: Where to look for Inspiration

06/24/2009 7:07 AM

Forgot to check that.

Tinterweb = Colloquial term for The Internet.

sorry that shouldn't have crept in.

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#2

Re: Where to look for Inspiration

06/24/2009 6:42 AM

I would say just look around you.
Now't wrong with looking at stuff which has been done before...the average car or washing machine has some wonderfull engineering from which to draw inspiration (and some bad stuff to avoid!).
Look at absolutely everying and ask how and why it was designed that way...even the humblest item can hold unrealised secrets.
Take inspiration from nature too...the strength of a stem of corn, the way seeds are distributed...
And this forum is a wealth of ideas too
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#23
In reply to #2

Re: Where to look for Inspiration

06/25/2009 10:28 AM

gr8 A

Ahuha!

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#4

Re: Where to Look for Inspiration

06/24/2009 8:12 AM

Amazing what you can find in libraries and secondhand bookshops - I used to spend hours as a student digging through the dusty corners, finding gems about watch- & clock-making, mechanisms for rotating & reciprocating machines of all sorts, electrical & magnetic devices etc. (No wonder I only got a '2-2' ).

I agree about the 'loneliness of the solo engineer', BTW - I'm a one-man-band designing electronics & software to control the stuff the mech. guys produce. The time spent digging in the dust has proved worthwhile, as I'm often able to make useful suggestions to them (unfortunately, rarely reciprocated).

With no-one to bounce ideas off or check work, it gets a bit tricky at times.

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#32
In reply to #4

Re: Where to Look for Inspiration

06/26/2009 2:08 AM

I'm often able to make useful suggestions to them (unfortunately, rarely reciprocated).

Be gone with the concept of reciprocation.

"The person who makes a success of living is the one who sees his goal steadily and aims for it unswervingly." -- Cecil B. DeMille

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#33
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Re: Where to Look for Inspiration

06/26/2009 3:22 AM

I like a nice bit of reciprocation...even if it's only with the right paw

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#5

Re: Where to Look for Inspiration

06/24/2009 8:24 AM

I saw a coffee table sized book once on 'Simple Mechanisms' that had a fascinating and inspirational overview of mechanical systems based on the various forms of the inclined plane and lever, gears, pulleys, etc. I Googled it and came up (at first glance) with a few sites. Try it.

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#24
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Re: Where to Look for Inspiration

06/25/2009 10:31 AM

i'd forgot about that book until you mentioned it.

imho : a very nice addition to the thread about when, if , society should crumble and need new green shoots..

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#6

Re: Where to Look for Inspiration

06/24/2009 8:26 AM

Hi Worrier -

A few years ago I found PDF's, with detailed, good resolution drawings from original mechanical designers, for existing U.S. patents, available on the Internet, for viewing at no-charge, on what I think was a U.S. federal government web site, that I think was ran or overseen by the U.S. Patent Office. Not sure if they had a change of heart and took these off-line, but you could do some Internet searches and see what's currently available. "Patent Storm" comes to mind as a URL to search on.

Not sure what U.K. policy is on this, but it certainly helps designers like yourself to stay in compliance with the law, and to check to see if someone already came up with an idea you might think is "brand new". It can be humbling, but better to know sooner than later in the design process. Much luck.

- Larry

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#25
In reply to #6

Re: Where to Look for Inspiration

06/25/2009 10:33 AM

iilc: the US Patent & Trademarks site has directions & or links for that purpose as well.

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#7

Re: Where to Look for Inspiration

06/24/2009 8:38 AM

Having tried to save a buck I offer the following: while a lot are out of print, not too many move to the web, and when they do (google books) they strip the drawings.

http://www.worldcat.org will tell you where a title resides near you (for checkout)

www.abebooks.com will help you locate things from their amazing lists

Amazon will help track down used all over, too.

Mostly I haunt used book stores, but amazing how few I have tracked down - been busy and it is only an interest not my career - so you need a handy title list:

"Mechanisms in Modern Engineering Design" by Ivan Artobolevsky, Mir Publishers, Moscow, translated into English in 1975.

The best history of machine tools, from the first bow driven lathe up until 1850, is a Russian book also...by FN Zagorskii.

Mechanisms & Mechanical Devices Sourcebook by Nicholas P. Chironis.
Published by McGraw-Hill ISBN 0-07-010918-4

Machine Tool Design by N Acherkan, 4 volumes

"Handbook of Precision Engineering". 12 books were as follows:
#1 Fundamentals,
#2 Materials,
#3 Fabrication of Non-metals,
#4 Physical and Chemical Fabrication Techniques,
#5 Joining Techniques, #6 Mechanical Design Applications,
#7 Electrical Design Applications,
#8 Surface Treatment,
#9 Machining Processes,
#10 Forming Processes,
#11 Production Engineering,
#12 Precision Measurement.

"507 Mechanical Movements", reprinted from an 1893 book by Lindsay

Pump Handbook - by Karassik, Krutzsch, Fraser, adn Messina

Pressure Component Construction - by Harvey

Fundamentals of Tool Design - by A.S.T.M.E.

Jig and Fixture Design Manual - by Henriksen

Standard Handbook of Fastening and Joining - by Parmley

The Modern Rifle Barrel - by Harold Hoffman

Handbook of Hydraulics - by King

Dudley's Gear Handbook - by Dudley (EXTREMELY rare)

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#9
In reply to #7

Re: Where to Look for Inspiration

06/24/2009 9:08 AM

I maintain a kinda large Amazon Wish list so relatives will know what to buy for b'days

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#10
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Re: Where to Look for Inspiration

06/24/2009 9:18 AM

Hey buddy, no need for ... that's a cool list.
You only need if the Marquis de Sade had slipped in there somewhere

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#11
In reply to #10

Re: Where to Look for Inspiration

06/24/2009 9:34 AM

Well.... seemed appropriate since it isn't my field and I don't know which ones are any good

and it is (was) somewhat embarrassing to realize what a greedy, acquisitive SOB I am when it comes to books (the wife accuses me of confusing them with furniture)

As for the Marquis - that is a separate list

When my son got to garrison at Baumholder, Germany he phoned home to tell me I had more Clausewitz, Bismark, Machiavelli, etc than the library but how can you be a tanker and NOT read Rommel?

I may have to gift some. But that is why I didn't question his decision to join, I knew he had studied the topic extensively.

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#16
In reply to #7

Re: Where to Look for Inspiration

06/25/2009 12:13 AM

edignan -- I love your list. Those Russian books are hard to find. I had one passing experience with a mechanical engineering book from there and was very impressed with how much great info there was. Wish I could have had a couple of hours with it at the photocopy machine.

Worrier - Bounce your ideas of us here in CR-4. Be as specific as you can so we don't fumble around too much trying to fill in the blanks. Diagrams or photos can be very helpful. Also take advantage of opportunities to look at other areas of technology and other industries.

Some years ago I went to an estate sale where I found a few tools to buy. The seller asked me if I had any interest in an old Teletype machine. I mumbled some nicety about not wanting to buy something like that; so she said I could have it for free. Now that was an offer I couldn't resist. What I saw there was a collection of neat parts for my scrap box. What I didn't realize was what a wonderful learning experience and view into what was done with mechanisms before the age of electronics it would give me. Nowadays nothing goes from my house to the dump or recycling intact. Most all the parts will eventually get there but some stay around my shop longer than others. And I get to see all kinds of design work, from triumphs to real disasters.

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#21
In reply to #7

Re: Where to Look for Inspiration

06/25/2009 5:50 AM

To add to Edignan's list, the book below is available from Lee Valley (Leevalley.com) for about $16 USD.

"1800 Mechanical Movements and Devices by Gardner D. Hiscock"

The book was originally published in 1899 and each "device" is fully illustrated.

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#8

Re: Where to Look for Inspiration

06/24/2009 8:38 AM

Things like Geneva mechanisms and multi link linkages are cool. My Dad has an old book with tons of that stuff in...I always have a shufti when I visit.
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#12

Re: Where to Look for Inspiration

06/24/2009 9:47 AM

If you're looking for mechanisms, try ebay for old (1800's) mechanisms books. For inspiration, I use Google Reader to gather up several engineering RSS feeds, plus things like Instructables and makezine. That combination delivers a constant sourse of new technology, projects and inspirational acts of creation. Mine are all EE feeds, but you can find the same for your discipline.

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#13

Re: Where to Look for Inspiration

06/24/2009 1:34 PM

I'm not sure what kind of design you're doing. I found myself in much the same situation about twenty years back. I'd need some really good idea for a failsafe door latch, for example, and just couldn't think of anything. I found a book that helped a lot.

Pictorial Handbbok of Technical Devices, Otto B. Schwartz and Paul Grafstein.

You should be able to find it from somebody like ABE books for under $10. It's dated, but the equal of a whole file drawer of previous designs.

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#14

Re: Where to Look for Inspiration

06/24/2009 11:12 PM

Some of the best ideas I've ever had came as a result of speaking to people with little knowledge of the subject. They don't know that you aren't supposed to ask THAT question. You don't ask it because you know better so when they ask and you start to explain, often something occurs that might not have.

One of the most effective counselors I know told me that many a problem gets resolved simply in the articulation needed to explain the problem to another.

I am fortunate in that I am surrounded by many technical people who's talents span a wide number of disciplines. The trick is to find someone who isn't stuck in the same paradigm as you are.

Michael Crichton gets credit for first introducing me to the "Odd Man Theory" in his book "Andromeda Strain" and it's served me well.

Don't dismiss those around you because they do not share your background. That they don't can sometimes be a blessing in disguise. Let them contribute. Give them the opportunity to make a difference.

L.J.

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#19
In reply to #14

Re: Where to Look for Inspiration

06/25/2009 2:58 AM

I'm sorry ..your thread is going into room 101...
'Cos you said 'paradigm'
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#15

Re: Where to Look for Inspiration

06/24/2009 11:25 PM

I think the simple answer is still Google... but... click on the Images button after doing a web search. Thats what I do. (It allows you to see the images you are most interested before actually navigating to the website. Spend some time learning more about google searching in the google help section or advanced searches, or other categories.

Also, there is a fantastic old book "1800 Mechanical Movements, Devices and Appliances"

Chris

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#17

Re: Where to Look for Inspiration

06/25/2009 2:16 AM

Here is a free downloadable book from Google you might be interested in "Five Hundred and Seven Mechanical Movements"

I see there is a link to this book in the link posted by chrisg288 also.

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#20
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Re: Where to Look for Inspiration

06/25/2009 3:54 AM

" ... a free downloadable book from Google ... "

Looks like an interesting book from the front cover, which is all I could find on your link - apart from a link to Amazon to buy a copy . Did I miss something?

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#30
In reply to #20

Re: Where to Look for Inspiration

06/25/2009 12:44 PM

Sorry John,

Here is a new link hope this one works better

http://books.google.com/books?id=TFwOAAAAYAAJ&printsec=frontcover&dq=Five+Hundred+and+Seven+Mechanical+Movements&ei=yjTxR5PVHY-KzQTSldnHCw

There is a link to download the PDF in the near upper right hand corner.

ChazL

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#34
In reply to #30

Re: Where to Look for Inspiration

06/26/2009 3:33 AM

Thanks for trying, but this is all I got:

... no mention of downloads. Maybe it's a regional issue(?).

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#35
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Re: Where to Look for Inspiration

06/26/2009 5:47 AM

Try this link:-

http://www.includipedia.com/wiki/1800_Mechanical_Movements%2C_Devices_and_Appliances

I got both books in .DjVu format. I've never heard of incudipedia or déja vue before. After several false starts where I kept downloading file creation apps. I got a windows DjVu reader here.

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#36
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Re: Where to Look for Inspiration

06/26/2009 6:48 AM

Got it, at last! Thanks very much.

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#44
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Re: Where to Look for Inspiration

06/27/2009 3:02 AM

Thank you - I tried for an hour to find something without success. Had guys like Uniblue telling me that I needed to buy a Registry Booster for 29.95 USD so that I could read DjVu. Works fine after downloading this programme.

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#27
In reply to #17

Re: Where to Look for Inspiration

06/25/2009 10:48 AM

Excellent, It's books and sites exactly like that, that I was after. I will be perusing that for a long time.

It's a small spark that could be lighting a big fire (Safely mind!!!)

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#18

Re: Where to Look for Inspiration

06/25/2009 2:38 AM

Hi Worrier,

I can relate to your circumstance, because I can say 'been there - done that' in a small company, but I can't relate to your designer challenges specifically, because I don't know exactly what you are designing. (really not asking ... it may be confidential)

What I can say is that in my own experience as a designer / engineer / developer / innovator / (blah, blah, blah ), it is very easy to get 'tunnel vision', and to only see things they way it has always been done before. As it has been posted already, it is very easy for some to quickly tell you 'you can't do that'. But, the proof there are 'new ideas' comes when you see something from someone else that can only be described as 'COOL', and you really wish you had thought of it first.

One of the most over-worked phrases really does apply ... "think outside the box". It's about the only way to get out of the 'tunnel vision' syndrome, but it's not easy.

The products I've worked with for a zillion years (okay, I DO tend to exaggerate ) are in the same category as door knobs and toilet seats ... they're all pretty much the same. So HOW to do something NEW?

One way is to TRY to consider what the thing is supposed to DO, rather than the way it has been done before. If its supposed to make noise (hint here), how many other ways are there to make noise? Have they been tried before? Did they succeed? Was any lack of success bad timing in the market (like high MPG cars when gas was $0.35 per gallon), or were the materials or processes needed then not available?

Another way is to get closer to the market of the products you design (not a quick nor easy task), and with your 'ear to the ground' find out what folks complain about, and consider how you can improve on that. Its often a very good design approach to a successful product.

One more suggestion is to look at OTHER TYPES of products. If you are designing toasters, look at staplers and digital cameras. If you're designing lamp shades, look at architecture and draperies. You would be amazed at what cool ideas are in other types of products that might be applicable to yours, AND the feasibility is already proven on another platform, AND it is likely no one ever considered it before (strange but true).

CR4 is a great playground and there are some fun ideas to share, and hopefully some great solutions. BUT, as you consider the possibilities above, widen your search to find SIG (special interest groups) and other forums that have folks you can gain knowledge from. Don't expect all the answers, because if they, too, are designers, it's probably not in their best interest to 'spill all the beans', but, still, you can find some great interaction.

Good luck, and welcome to CR4 ...

Kind regards ...........

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#22

Re: Where to Look for Inspiration

06/25/2009 6:05 AM

Sites like How Stuff Works are great, even if you think you know already. There's often a twist or fact you hadn't known before.

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#26

Re: Where to Look for Inspiration

06/25/2009 10:45 AM

A few other thoughts here:

Try to look at your design through the eyes of the other departments in your organization. Especially with respect to costs. A detailed cost analysis usually brings some surprises to the design engineer that can force your thinking into an alternative path.

Another one that doesn't work for everyone but if you are the kind of engineer that likes to build stuff yourself with available tools and materials think about how you would build this thing, whatever it is, if you had to do it in your own workshop.

Most large cities in the USA, especially those in the Northeast, have small special interest groups in the area of industrial archeology. If your interests lie in that direction you'll find a view of the past full of interesting ideas and processes.

Cultivate relationships with intelligent people whose minds work totally differently from the way you, as an engineer, think. (I'm married to one of those, very much a right brain type). This takes some patience; but can be very rewarding.

Sometimes your apparent technical problems are people problems in disguise. It's important to pause and look at any technical impediment through that lens.

Ed Weldon

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#28
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Re: Where to Look for Inspiration

06/25/2009 11:09 AM

GA from me

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#29

Re: Where to Look for Inspiration

06/25/2009 11:34 AM

There is a website of old Popular Science and Popular Mechanics magazines that go back all the way to the first issue. Those magazines showcase all the new and many times weird ideas that inventors come up with. Many of these inventions have been reborn again with today's technology. An idea that sounded silly 100 years ago, can be today's great new idea. Ideas mostly fail due to the lack of available technology, but advances in new technologies make some old ideas now great ideas. Try this link

http://books.google.com/books?id=ESgDAAAAMBAJ&source=gbs_summary_s&cad=0#all_issues_anchor

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#31

Re: Where to Look for Inspiration

06/25/2009 1:46 PM

Maybe I missed it, but I don't see Ingenious Mechanisms for Designers & Inventors (see http://www.amazon.com/Ingenious-Mechanisms-Designers-Inventors-Set/dp/0831110848). A library may have it, or you can watch for a used set if the pricetag is out of your range. It is a set of four volumes. New, in hardcover, a set goes for $115 - 120 USD. You may find individual volumes, used, for under $20 each, but odds are that some will be hard to find, and higher-priced.

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#37

Re: Where to Look for Inspiration

06/26/2009 4:44 PM

Here is one of my inventive ideas that I have not been able to find any referential data for... A plan for a large scale reflecting telescope. Instead of casting a humongous mirror, a la Palomar's 200" monster, why not use a knife edge mirror with the requisite parabolic profile, and spin the assembly. Capture the light from the mirror with a high resolution CCD array, and use a computer to compile the image. With this arrangement, it would be possible to create a very large bore telescope. Variables on the image quality are the system RPM and the CCD resolution and scan rate. If the system is spinning at 30+ rpm, and the scan rate can keep up with that, I think you have a reasonable telescope, capable of real time video at least. (as it is a lot like a digital camera)

For design criteria, of course, lots of effort would have to be made to eliminate any vibration, but surely that is easier than casting a 500" mirror. Here is a conceptual image I made. The bulk of the image represents simple light shield, which may be optional. (I hope this all makes sense)

So where would I look for information on the design of such a critter?

PS. (I also didnt' know where to post such a suggestion on CR4 for best readership by telescope and optical types) I hope to include this idea in a sci-fi book I'm trying to write. (if it survives CR4 commentary )

Chris

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#38
In reply to #37

Re: Where to Look for Inspiration

06/26/2009 5:00 PM

Not sure that I understand what you mean by a "knife edge mirror". I've always looked at knife edges, and if I could SEE reflected light, sharpened, 'cause it failed the test! A perfect knife edge would have zero width, hence reflect zero light. Can you explain / clarify? Thanks!

Heck, if you have a rotating parabolic knife edge, why not let it function as a tool to CARVE some material into the complementary shape, and cast any number of replicas whose entire surface now mimics the parabola, without the need for super-precise bearings? A bit of calculation would permit deliberately deviating from a perfect parabola on the original tool, in order that distortions due to molding shrinkage would be nearly eliminated?

I'm thinking that you might want to enter this as an Original Post, starting its own thread, BTW. "General" should be OK for that.

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#39
In reply to #38

Re: Where to Look for Inspiration

06/26/2009 5:13 PM

Yes, you are right, its not exactly knife edged, but would be very narrow. The face would be flat, and the profile parabolic. The whole assembly would be very light, and therefore able to spin fast. (if properly balanced) The less weight, the better the vibration issues would be. (so that is why only a single profile? as you would only have to polish the profile of the single 'blade. As soon as you have two, there will be errors. Spinning the single edge also allows you to see errors and correct them in software.)

I did consider an OP, but thought I would start here. I am barely a telescope beginner, but have read a few books and articles on the subject. so if this idea has any validity, I donate it to the benefit of all.

Chris

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#40
In reply to #39

Re: Where to Look for Inspiration

06/26/2009 6:27 PM

It starts off as a good idea, and for near stuff (i.e plenty of light) I think it would work. Trouble is, for very far objects/low light levels, you're getting into the photon counting region.

I haven't done any sums, but I suspect you're going to have to extend the exposure times by the ratio of your mirror 'knife'-edge area to the area of the swept circle to get an equivlent image to that from a full mirror.

[Think the ratio is R (radial length of blade) x W (width of blade) vs R2 x pi.

Say R = 1m, W = 1mm

R x W = 0.001 m2

R2 x pi ≈ 3.142 m2

Ratio is 1:3142, so you'd need nearly an hour of imaging time compared with a complete mirror.

Please correct me if I'm wrong].

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#43
In reply to #40

Re: Where to Look for Inspiration

06/26/2009 7:54 PM

I can definitely see your point (no pun intended) about the quantity of light issue, and I find no fault with your math. No matter how fast it spins, it is still just the frontal area (from the stars point of view) that counts, and that is essentially the radius x knife width, at any given instant.

What remains to be seen (no pun intended) is just how much light such a system could collect.

For a spaceborne system, the thing would have to be gyroscopically controlled, and therefore subject to vibrations from that system as well. Therefore I think ground based would be almost as good. I only offered the possiblity of software correction as an extra benefit. I think primarily that grinding the knife-edge mirror to the correct profile would be tremendously easier than the grinding of large optical full circle mirrors.

Thank you for your insight.

Chris

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#45
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Re: Where to Look for Inspiration

06/28/2009 6:34 PM

Current proposals for large telescopes such as OWL are based on segmented mirrors, lots of smaller interlocking hexagonal mirrors.These can be constantly adjusted to keep the shape of the mirror true. This adjustment can also compensate for the scintillation caused by our atmosphere.

I believe that the amount of light gathered relates to the effective distance that the telescope can see so a knife edge mirror might be a little short sighted.

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#41
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Re: Where to Look for Inspiration

06/26/2009 6:47 PM

More rant (waffling here, but whatever):

I thing you'd do better by having fixed 'mirror-lets' following the shape of the original (swept-out) mirror. This is the sort of thing they do with arrays of radio-telescope detectors. They would need far less correction (in software?) compared with a rotating assembly.

The aperture radius (related to the radius of the blade in your case) governs the resolution, while the area governs the optical efficiency (how long you have to wait to get a usable image).

[Oh, and BTW, I noticed that you had a blade that went both sides of the axis, so it would only be about half-an-hour compared with one second of a full collector].

All done. Promise I'll shut up now.

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#42
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Re: Where to Look for Inspiration

06/26/2009 7:09 PM

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#50
In reply to #38

Re: Where to Look for Inspiration

06/29/2009 3:08 PM

I think I missed some of your message here. When you were talking about carving, I really didn't understand what you meant, but now I get it. I actually like the idea, but there are several problems.

When they built the 200" palomar mirror, they used pyrex by corning. Traditionally glass would be used, but can't be cast that large, due to the inability to prevent cracking during the cooling phase. they tried. Pyrex has a different cooling characteristic. So why use glass or pyrex and not metal, wood, fiberglass? I'm not really qualified to say, but I think it has to do with the expansion rates plus the glass products have the ability to be aluminized to form the mirrored surface. I think the first thought would be why not make an aluminum disk... again, I believe the thermal qualities with minute changes in temperature and pressure make it deform excessively... originally.

but now, there is the potential for high speed cameras to provide the basis for earth based telescopes to have software correction of images. I think this would also apply significantly to my concept, in both initial image capture, and correction.

Chris

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#51
In reply to #50

Re: Where to Look for Inspiration

06/29/2009 4:28 PM

"...high speed cameras to provide the basis for earth based telescopes to have software correction of images."

Now to add a few more pixels! 220 x 220 is pretty small - I think that some avatars exceed that size - but that's OK if you have a sufficiently long focal length so that you're able to narrow the field of view, but that calls for a quite large and stiff (or dynamically compensated) structure - not easy! The second approach would be to tessellate the focal plane with hundreds or thousands of these side-by-side, or perhaps to use tiny mirrors (MEMS?) at the focal plane to reflect the light off to these items spaced as closely as physically possible (has several inherent problems, but maybe surmountable). The third approach to using this would be to sweep the field of view across the camera, which ties in nicely with your rotating mirror concept. Even with the high repetition rate, it would take 2/3rds of a second to acquire as many pixels as a modest digital camera does in a single exposure. [This is based on 48,400 pixels in this camera, and figuring upon a digital camera with 4.8 Mpixels]. But faint objects may provide no photons during the 0.6 millisecond effective exposure (that is, the time when the FOV is pointing at that particular object). That's why large apertures are traditional: light-gathering power.

Dynamic compensation for stress imposed upon a large rotating structure is going to require VERY interesting engineering - almost certainly a lot more than it takes to do the same for the multiple individual mirrors of a composite primary mirror.

Perhaps this leads to an alternate to both current segmental designs AND your rotating system: suppose that there are hundreds or thousands of movable paraboloidal mirror segments, but that they are spaced apart a bit, so that they don't have a continuous focal plane, but rather, a series of spaced-apart segments like a checkerboard. Now place one of these high-speed low-pixel-count cameras in each of those locations, and sum them electronically to yield a complete image. This keeps the actual light-gathering area high, allows independent tilt control to compensate for thermal, gravitational, and other general stresses and loadings, and allows breaking the image into time-sequenced segments for a secondary means to compensate for scintillation ("twinkle").

On the downside, I believe it requires very long focal-length mirrors, and probably a large structure or set of structures to carry them and the cameras. The cost and complexity of multiple cameras and their associated electronics, and the computer that must link their outputs will be very substantial. Hardly a panacea!

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#52
In reply to #51

Re: Where to Look for Inspiration

06/29/2009 5:14 PM

here is a video of a very smooth running machine (generator) and at the 8:57 mark on the video, the operator places a marble on the machine, and it doesn't move or roll.. I think it is very stable. maybe not vibration free enough for my purposes, but still a bit encouraging.

As for dynamic compensation, I think I would try for a static system first, with a rigid form, and test that first. I would assume that I would not be accurate at first, but keep on experimenting till some success is achieved, or an alternative method is required. You are right about the resolution requirements of the CCD. I just posted that link to show that approach to image correction.

As for collecting photons, I still think that, while exposure times may be longer to gather distant images, the system as a whole would be much cheaper, and yes, perhaps it would permit multiple installations to be arrayed together.

I'm probably not understanding all that are referring to in your text, but I will keep re-reading it.

Chris

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#46
In reply to #37

Re: Where to Look for Inspiration

06/29/2009 8:50 AM

Hi Chris,

What advantage would this scheme give over a simple circular dish with the same area as your "rectangular strip". I think I'm missing something here.

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#47
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Re: Where to Look for Inspiration

06/29/2009 11:59 AM

Once upon a time, I read a book about the making of the Palomar mirror, and the impossible obstacles overcome to do it. It is one of the greatest engineering feats of all time.. no question.

My idea would take a 1mm slice from a mirror like that, and spin it. Assuming a vibration free performance, one could gather a portion of that light (and distance) for a fraction of the cost of manufacture.

Making mirrors larger than the Palomar mirror is basically seen as impossible/impractical, and therefore, other solutions are required, such as the segmented, computer controlled concept. I am offering one other solution. (I know it isn't perfect) I also 'believe' it would be possible to grind this slim profile to a higher accuracy than a whole mirror.

but I'm no expert on this.. that is why I've put it out here...

thank you,

Chris

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#48
In reply to #47

Re: Where to Look for Inspiration

06/29/2009 1:20 PM

Would that book have been: "The Glass Giant of Palomar. David O. Woodbury, New York: Dodd, Mead & Company, 1954."? There is a newer one (1995, Building the Perfect Machine" by Ron Florence), but I haven't read it. I HAVE read the earlier one, and loved it. I see that used copies start at $59.99 . . .

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#49
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Re: Where to Look for Inspiration

06/29/2009 2:22 PM

I don't think that was it, but honestly I don't remember the title...

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#53
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Re: Where to Look for Inspiration

06/30/2009 2:40 AM

I don't really know a lot about telescopes, but, I don't think that the large ones offer any advantage over small ones except their ability to "capture" more light. The problem with your slice is that it can only be in one place at a time: all the light which falls in the positions "where it's not" is lost, so that your 1mm X 2.5m sliver would only be equivalent to a 2" dish.

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#54
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Re: Where to Look for Inspiration

06/30/2009 1:59 PM

large telescopes definitely capture more light, and for distant objects, that is critical, as noted previously.

but with this system, large aperture means higher resolution at lower cost for objects that have sufficient 'continuous' light (like local planets) to enable the unit to work. If the light is continuous, then you can capture an very high resolution image, and correct it for atmospheric disturbance, without the corresponding cost of that huge mirror/lens.

I think it might be worthwhile to explore.. because suns produce continuous light all over the galaxy.

Chris

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#55
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Re: Where to Look for Inspiration

06/30/2009 7:04 PM

The extracts below, from Wikipedia, support Chris (and me) regarding the resolution vs. diameter:

"Ignoring blurring of the image by turbulence in the atmosphere (atmospheric seeing) and optical imperfections of the telescope, the angular resolution of an optical telescope is determined by the diameter of the objective, termed its "aperture" (the primary mirror, or lens.) ..."

and

"Essentially; the larger the aperture, the better the angular resolution"

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#56

Re: Where to Look for Inspiration

06/30/2009 10:59 PM

(Ahem, trying to get this thread back on topic.)

If you're searching Google for a particular device, try adding 'exploded view' to the search term. Here's an example I found by typing in 'valve exploded view':

Also, manufacturer's websites can be a good resource for finding manuals, and manuals can be a good source for exploded views.

Don't forget drafting textbooks. They have illustrations that drafting students usually reproduce for their class exercises. Some of those illustrations might give you ideas.

As for human resources, does your area have an engineering club? College with an engineering department? Rocketry club? Amateur radio club?

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