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With the video game generation having matured and entered the workforce, video game-like simulators are the preferred trainer of choice. From "Guitar Hero" crane operating simulators to earth moving machines, today's video-game inspired simulators are resulting in tomorrow's operator certifications. Simulators not only take the "risk" out of high-risk equipment, they make learning fun for the new generation of young adults. What do you think about their inclusion in the training curriculum?
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