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The Comfort Zone (The Hammer pt.2)

Posted October 04, 2006 3:29 PM by BRodda
Pathfinder Tags: Feature creep hammer UI

In my last article we talked about the importance of knowing what the design specifications you are building and how end use is more important then what people ask for in what they think is their ideal product. In this article we are going to talk about strengths and weaknesses in the creation process.

In any design process there are real people with experiences, skill, knowledge and bias. The trick is to emphasize the strengths and exploit the knowledge's while minimizing the bias.

So lets start with a fictious company, ACME Hammers Inc., to build our hammers.

Lets face it hammers is in its name, it's what they know and what they are known for. That means that the nailgun from the last post, while it might be a better tool for what we need, is not going to be built. This is not a bad thing either, they have tons of knowledge and equipment that has been specialized and gives them a competitive edge.

They have a set amount of equipment that they own and that they have workers trained on. Needless to say whatever they are going to build will be made suing those machines rather than going out and buying new ones and training people.

So the capabilities of the team and the company determines a lot about the product.

If you're a company with a history of making databases and you have a lot of guys who like to code in C then everything you make is going to be created through that filter. The lead developer might think that Ruby on Rails is the worse language he has ever seen and ban people from using it. One developer might love UML and insist on using it every time he can. The manager might have come from a conference on "Extreme Programing" and think that its the bee's knees and revamp the entire way things are coded. Everyone has there opinion on why their way is the best way and they tend to see everything from that subjective viewpoint.

The problem is when there is an easier way to make a better tool by leaving your comfort zone. Most people who design forget the old adage that if you have a big enough hammer, everything looks like a nail.

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#1

Re: The Comfort Zone (The Hammer pt.2)

10/05/2006 1:05 AM

One thing I think designers are prone to do is to rush to use their first idea. This is a form of tunnel vision. Let it set for a day or two, go do something else, something different and then come back to it. I get some of my best ideas while not thinking about the design at hand and after I already thought I had a good idea. Your first idea, although it may be good, may only be the stepping-stone to an even better idea if you allow a little space and time to pass before rushing to impliment it.

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#2
In reply to #1

Re: The Comfort Zone (The Hammer pt.2)

10/05/2006 4:02 AM

...you are so right, I tend to do just that, (first idea is the best) till I am a few meters away from my "brilliant" idea......then I start to see simpler, sounder methods......

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The Feature Creep

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#4
In reply to #1

Re: The Comfort Zone (The Hammer pt.2)

10/05/2006 8:11 AM

When I'm working on something I try to put it away for a minimum of a week and try to not think to much about it. Then after the week is over I look it over with a new eye and often find that it's not as good of an idea as I thought it was. Sometimes that is easier said than done when you have a deadline.

But people tend to take the first idea and run with it. Then they take all the external data and mold it to support their vision.

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#6
In reply to #4

Re: The Comfort Zone (The Hammer pt.2)

12/27/2006 3:44 AM

Your "right on" BRodda! sometimes that bright idea dims somewhat next week. Sometimes the best feature of an idea might even be an afterthought.

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#3

Re: The Comfort Zone (The Hammer pt.2)

10/05/2006 7:03 AM

It also seems that we are quicker to focus on potential issues with ideas that are not our own and sort of overlook the issues of our own idea or figure we will fix that later.

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#5

Re: The Comfort Zone (The Hammer pt.2)

11/11/2006 11:55 AM

You could always try to use your head...

Jan.

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#7

Re: The Comfort Zone (The Hammer pt.2)

08/05/2007 9:25 PM

"The problem is when there is an easier way to make a better tool by leaving your comfort zone. Most people who design forget the old adage that if you have a big enough hammer, everything looks like a nail."

Seems to describe a large software company that can't think out of the box and provide a solid, stable, 'fool proof' OS. Still hanging on to a 640 memory and work arounds for it!

Sooner or later a bunch of bright young sofware designers will steal the show and occupy most PC with a machine language code that will run cleaner and faster that anything on the market today.

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#8
In reply to #7

Re: The Comfort Zone (The Hammer pt.2)

08/05/2007 10:38 PM

It couldn't happen too soon! Actually Apple's OS X is pretty close. Too bad it they didn't capture a bigger market share. When it comes down to it most people will still choose cheap junk instead of paying more for something that works right.

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