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Elastic Ball: CR4 Challenge (05/19)

Posted May 20, 2008 8:56 AM

Drop an elastic ball on an inclined plane with angle of inclination of A, as shown in the figure below.

The ball bounces every time it hits the plane. The figure shows the first two bounces. If the first bouncing distance d1 = 5 ft, what is d2, the second bouncing distance?

And the Answer Is...(May 27, 2008: 8:52 AM EST)

Let's rotate the system to make the ramp a horizontal plane. The following figure shows the arrangement before rotation (figure (a) ), and after rotation (figure (b) ).

As you can see we have two components for each the initial velocity (v0) and the acceleration of gravity (g). In this frame of reference the horizontal and vertical components of the velocity and gravity are given by

Each one of these terms is a constant. Because the ball is elastic, there is conservation of momentum (mv). Assuming the ramp is frictionless (no data for the friction coefficient was given), the time for each bounce can be calculated as follows:

For the particular case at hand we get

Similarly we can calculate the horizontal displacement from the point where the ball first made contact with the ramp. The general equation for this displacement is given by

Therefore, we can calculate the distances d1 and d1+d2 as follows:

The total distance d1+d2 is calculated in a similar fashion

Now, from the figure we can see that d2 = (d1+d2) - d1. Using the last two equations we get

Finally, taking the ratio we get,

Therefore, the distance for the second bounce is

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Anonymous Poster
#1

Re: Elastic Ball: CR4 Challenge (05/19)

05/20/2008 1:10 PM

If the ball bounces every time it hits the plane, then the gravitational force cannot be from the earth [or any other spherical mass] for if it was, then eventually the plane would cross the tangental point and it's apparent inclination would change to 'uphill'.

So, if gravity is not making this ball bounce, we must first determine what is!

I'm at a loss.

tom

=-==

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#2
In reply to #1

Re: Elastic Ball: CR4 Challenge (05/19)

05/20/2008 2:40 PM

The length of the plane would clearly determine how many times the bounced upon impact...before it was no longer on the plane. But lets not ignore what is being asked...

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#3
In reply to #1

Re: Elastic Ball: CR4 Challenge (05/19)

05/20/2008 3:24 PM

Certainly, gravity has to do it!

-Abe

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Anonymous Poster
#74
In reply to #1

Re: Elastic Ball: CR4 Challenge (05/19)

05/24/2008 10:19 AM

If you post clever-clever comments like this one before a correct solution has been posted, I for one will assume that you found the problem as intended too difficult.

[Clearly, the uniform g approximation is reasonable for modest length of the first bounce. Wrt your comment: if you allow infinite bounces and no other sources of loss, the ball will bounce back and forth across the region where the plane is horizontal]

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#4

Re: Elastic Ball: CR4 Challenge (05/19)

05/20/2008 4:18 PM

Based on the graphical representation, and the statement that "the figure shows the first two bounces":

The second bouncing distance is 8.077 feet.

The inclined plane is 19.27 feet long.

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#5
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Re: Elastic Ball: CR4 Challenge (05/19)

05/20/2008 4:58 PM

How did you get these numbers?


-Abe

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#6
In reply to #5

Re: Elastic Ball: CR4 Challenge (05/19)

05/20/2008 5:10 PM

By establishing a ratio to the sketch using my engineer's scale (ruler), based on the only known dimension of the first bounce, I then applied the ratio to determine the second bounce distance.

The text stated that the figure shows the first two bounces...

What else was there to go on?

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#7
In reply to #6

Re: Elastic Ball: CR4 Challenge (05/19)

05/20/2008 6:34 PM

What else was there to go on?

Trig, elastic collisions, reflection.

I haven't thought through the specifics, but I can see that the arc of the first bounce will be tangent to the line of reflection.

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#37
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Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 9:04 AM

Oh my goodness, what on earth was I thinking? And your solution is????

Please enlighten the group on the values you are using, and how they were derived at, once you have arrived at the solution. It has been a long time since I graduated Cum Laude, and I have forgotten so very much.

K.E = P.E just before impact. What is the original height? How much energy is retained after the first bounce? H = 16t² where 16 = half acceleration due to gravity. What is t? Looking for a SIMPLE formula that excludes assumptions that have not yet been accepted as standards, I find myself still searching. If one takes the statement literally "the drawing shows the first two bounces" (or something like that) then the drawing should at least serve as a tool to check the solution. From what I have been reading in so many responses in almost all challenges, the text is always taken to literal extremes.

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#40
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Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 9:32 AM

First, I would like to point out that I got up on the wrong side of bed this morning. I endured 102° F during the day yesterday, and tossed throught the night. Dust is blowing everywhere, and entering places not easily cleaned in public.

Having said that, you amuse me in your assumption that I hadn't considered the application of mathematics - as I see you fail to present any solution or suggest how to do so.

Your ability to throw words you don't understand other than as pixels or type, and your effort to suggest you know more than you do, would suggest to me that you might be better served seeking a career as a politician - that lot of scavengers for whom I have so little regard.

Please try to contribute as I have so humbly done, or at the very least, avoid embarrasing yourself by posting such absurd statements in the future.

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#45
In reply to #40

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 10:52 AM

Perhaps you should go back to bed today, too...

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#46
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Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 11:04 AM

Yes, I agree and thank you for your eloquent suggestion. I have embarassed myself by venting on an innocent bystander. A vacation is in order

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#50
In reply to #40

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 12:49 PM

Hi, SPIJman!

Before you go dismissing politicians so cavalierly, try walking a mile in their shoes (if anybody, including them, can make it that far!)

I think we have diminished the word due to the plethora of abuses found in the history of the term, ignoring those whose constant attempts at making a positive difference went only momentarily noticed as they benefitted society; and historically, who can remember the good things? Certainly the news media and conspiracy sources that feed you your attitude couldn't sell newspapers or attract your attention if they couldn't have headlines that fed your appetite for the infamous.

The toughest part of being a politician is going into the field hoping to make a difference and finding out that as you represent all points of view, your own desires to improve things have to often be modified to subjugate them to the desires of your constituency to not a small extent, in spite of the fact that they elected you on your platform of positive reforms. As the constituency are, in general, morons whose (invariably conflicting) desires have no basis in thought or research, you end up between a rock and a hard place, trying to give them what they want modified by what you think they need, and further modified by what all the other morons pressuring all the other politicians whose vote further modifies your own; or by giving them what they need instead of want: thus shortening your political life and the amout of 'difference' you can make as you give up your chances to do so and fade back into obscurity.

Because of this sad fact that "all the people" are morons, especially the vocal minority; your results achievements in dealing with their issues are often reduced to moronic as well.

But if your heart is in the right place, and you have unending stamina and optimism, you keep on soldiering on. And those who view politicians from afar through the eyes of jaded historical perspective abhor your attempts to provide leadership and representation, casually tossing off your attempts as contemptible 'scavengers', often not even voting themselves, declaring how it 'wouldn't make a difference'.

Too glib, my friend. A little more respect, please, for those who put themselves forth to try to offer us what little leadership we can hope for.

Or, you can expect to be challenged occasionally.

Mark

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#55
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Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 2:21 PM

I have little regard for politicians in general, although I do know one or two that have struggled to make a difference. Bob Sabatini of Indiana is one OUTSTANDING individual, for one. There were comprimises forced upon him for each item he fought for, many of a nature that was disagreeable to him, as a State Representative. Seems like the good die young, if not literally, than at least in terms of years of service. It grieves me greatly when others, such as Dick Cheny, George Bush and the like abuse their powers to make the world less tolerable for all but the elite. What in your mind, does it take to be a successful politician? How would you describe a successful politician? My perspective is that more often than not, politicians are those that bow with the wind in order to stay afloat; survival IS dependent on doing the bidding of those with the largest pockets or greatest number of votes in hand. We, those of us who care about certain issues as human rights, (or those who want tax breaks for the rich) use our influence to persuade the politician to do our bidding (in general - once in 50 or so years, a great politician will stand out and fight for what he truly believes in - in an unselfish gesture of defiance and righteousness)

Your statement "But if your heart is in the right place, and if you have unending stamina and optimism, you keep soldering on." presents to me more a description of a great activist "especially the vocal minority" such as Martin Luther King, or Gandhi - rather than any politicians that I can think of. Do you have any examples we all would be familiar with? I know of individuals, though few living examples.

I do appreciate the challenge - perhaps through controversy, we might grow and learn.

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#58
In reply to #55

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 2:58 PM

Hi, SPIJman!

Neither King nor Ghandi were representatives of a vocal minority. They were focal points of significant vocal multitudes. So significant were these multitudes, generated by several leaders under various banners, that when assembled under one banner, they were able to effect huge social change by acting in concert.

What makes a good politician is enormous good luck accompanied by excellent bargaining skills. It takes that random 'luck' facility to overcome the opposition that is, thankfully, automatically put in place by the democratic process by discovering areas of common interests in that opposition; and it takes the bargaining skills to minimize the opposition that still disagrees. As the saying goes, 'people who work hard have the most good luck', or some-such.

As far as Bob Sabatini is concerned, he may have fallen fate to the danger I mentioned in my earlier blog to you on the fate of those who stay unrelentingly with their vision.

Mark

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#8

Re: Elastic Ball: CR4 Challenge (05/19)

05/20/2008 10:25 PM

To provide a unique answer to this must first make some assumptions as follows;

  1. The ball/plane interaction is perfectly elastic, ie, all kinetic energy is maintained between bounces
  2. The air resistance is negligible and can be ignored

With these two assumptions it is possible to come up with a solution. First consider the forces acting on the ball relative to the plane. In this case the force of gravity (g) can be broken up into a component perpendicular to the plane = gcosA, and one parallel to the plane = gsinA.

Only the component of the ball's velocity perpendicular to the plane will result in the bounce and since we have assumed a perfectly elastic interaction between the ball and the plane the bounce will be at the same height (perpendicular to the plane) for all bounces. In addition the time that the ball takes between bounces will be the same because this time is determined by the initial distance of the ball perpendicular the plane (gravitational potential energy perpendicular to the plane) which is converted to kinetic energy perpendicular to the plane and then to potential energy and so on (since no energy is lost).

Now assume the ball is dropped from some height and takes time = t to hit the plane the first time. It is clear that after another time t it will be at the same height (perpendicular to the plane) and after another time t it will hit the plane again (end of first bounce). So time between bounces is 2t.

Now consider the component of acceleration parallel to the plane = g.sinA

d1 = (initial velocity parallel to plane when ball first hits plane) x (time between bounces) + ½(acceleration parallel to plane)x(time between bounces)2

d1 = (g.sinA.t).(2t)+1/2(g.sinA).(2t)2

solving for t2 gives t2 = d1/(4.g.sinA.t2)

now d2 = (initial velocity parallel to plane after second bounce) x (time between bounces) + ½(acceleration parallel to plane)x(time between bounces)2

d2 = (g.sinA.3t).(2t)+1/2(g.sinA).(2t)2

substituting for t and solving gives

d2 = 2d1

ie, second bounce is 10ft

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#9
In reply to #8

Re: Elastic Ball: CR4 Challenge (05/19)

05/20/2008 11:03 PM

friction will make the ball start to rotate and it will store this energy and add to it and bound extra with more bounces, unless you assume frictionless ball/plane

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#12
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Re: Elastic Ball: CR4 Challenge (05/19)

05/20/2008 11:12 PM

Yes you are correct. It is also a necessary assumption that the ball has no rotational energy making it a point or the plane frictionless.

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#10
In reply to #8

Re: Elastic Ball: CR4 Challenge (05/19)

05/20/2008 11:07 PM

No Where In your Theory for solving this cunundrum do i seen you take into account the angle of trajectory or its associated effect on direction and force of impact.

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#13
In reply to #10

Re: Elastic Ball: CR4 Challenge (05/19)

05/20/2008 11:15 PM

The question states that the ball is dropped so the initial trajectory is in the direction of gravity until it hits the plane. The angle of the plane is irrelevant as the ratio between the first and second distance will be maintained regardless of the angle A (provided A is greater than 0 and less than 90 degrees).

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#17
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Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 1:22 AM

To be exact, the inclination must be smaller than 45degree. Any greater, the deflection of the ball will be below the horizontal axis. The ball will be accelerating more as all of its motion will be downwards.

I haven't try computing it, but I think it will not be the same.

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#18
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Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 2:41 AM

There is no problem if the ball is deflected below the horizontal. Sure it will be accelerating in the downward direction but it is anyway just to a lesser extent with smaller inclinations. The only inclination where the ball doesn't actually hit the plane is at 90 degrees as it travels parralel to it, for every other angle below this the ball bounces and continues to do so until it reaches end of the plane.

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#20
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Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 2:56 AM

We have to consider the deceleration due to gravity if the ball deflect above the horizontal axis. The ball will not be able to travel parallel to the plane as there is an acceleration downwards and not horizontally, thus it will eventually touch the plane which will then change the constant horizontal force on the ball which will then depends on the angle which the ball hit the plane, which will perhaps create enough force to ensure a constant angle in which the ball will hit the plane each time. And also, the amount of kinetic energy will keep increasing ( no doubt ) due to conversion of potential energy from a fixed height that we don't know of.

I doubt the angle in which the ball hit the plane will be able to be a constant.

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#21
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Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 3:33 AM

You wrote during the first bounce, it will take t time to reach the same height. What same height are you refering to? It will take another t time to reach the bottom of the height, which gives you 2t, but at the 2nd bounce, the ball would be hitting a lower part of the ramp, which will give you (2t + H), where H is unknown.

A inclined ramp resting on a horizontal plane due to gravity.

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#23
In reply to #21

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 4:09 AM

The 'height' is the distance from the ball to the plane in a straight line that is perpendicular to the plane. This is different to the height above the ground. To see this just tilt the original bouncing ball drawing until the plane is horizontal and the ground is on an angle. Gravity now acts in a direction that is somewhat sideways and can be broken up into a vertical and horizontal component. The ball bounces to the same 'height' above the plane for each bounce which is equal to the 'height' (remembering that the 'height' in this definition is the perpendicular distance from the ball to the plane) at which it was released.

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#25
In reply to #23

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 4:34 AM

Mmm, I assumed gravity to be perpendicular to the ramp, as if otherwise, it will look like I threw the ball at an angle against a flat plane.

But I got your idea of seperating gravity into 2 different components. Accelerations towards 2 different directions that adds up into the resultant of gravity downwards pull.

Your answer seems close enough, yet there is some parts that I feel that that it might be wrong. But I'm stuck figuring a way to explain or find the answer.

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#47
In reply to #25

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 11:38 AM

I will be interested in a "correct" answer. It seems to me that we need one more variable to be fixed, such as the angle of the ramp or the "spring" constant. Please let me know if I am wrong.

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#19
In reply to #13

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 2:49 AM

The trajectory must take into account the angle of the plane relative to imperfections in its surface and that of the ball as neither will ever allow an undeflected bounce. As to the angle is there a transverse angle to the plane.

Do I See It.

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#52
In reply to #8

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 1:32 PM

Hi, BobD!

So lovely when somebody else does all the work.

GA.

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#84
In reply to #8

Re: Elastic Ball: CR4 Challenge (05/19)

05/29/2008 8:20 AM

Congratulations to you for hitting the ball out of the park. (so to speak)

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#11

Re: Elastic Ball: CR4 Challenge (05/19)

05/20/2008 11:11 PM

d1 = d2 since action and reaction are equal and opposite

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#14
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Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 12:12 AM

For elastic d1 = d2.

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#15
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Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 1:00 AM

d1 will not be equal to d2. You are missing something. :D

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#16
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Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 1:11 AM

As per BOBD calculations; d2= ( initial velocity * Time)+ 1/2 acceleration x time **2.

Iinitial velocity shoudl be g sinA x 3t. but it is mentioned different.

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#35
In reply to #15

Elastic Ball: CR4 Challenge (5/19/08)

05/21/2008 8:38 AM

Metamorphosis, see posts #22 and #24 (for your information.)

I agree that "d1 is not equal to d2". Others mention "d1 does not equal d2".

Do you agree that the whole problem as originally stated is significantly lacking in a key fact (the lack of the height above the plane when the ball is first dropped?)

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#22
In reply to #14

Elastic Ball Challenge (5/19/08)

05/21/2008 3:39 AM

You may have overlooked the direction of travel is different before d1 started. d1 results from no air resistance and dropping the ball vertically.

Except for the case when the plane is horizontal (making d1 = 5 impossible), the direction of travel before d2 is not the direction of travel before d1. Thus I conclude, unless I also overlooked something, d1 never equals d2.

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#24

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 4:20 AM

The distance the ball drops is not given. This could be a situation of more variables than facts.

d1 = 5 could be true for an infinite number of plane angles, no matter how many assumptions are made to simplify the problem.

The following is an illustration:
If the ball were dropped 0.3 inches above the plane, d1 = 5 implies the plane's angle is far less than horizantal. If the ball were dropped 20 feet above the plane, d1 = 5 implies a plane very close to horizontal, so the ball can bounce very high without traveling horizontally very far.

This is another illustration, taken from junior high math.
The problem would be illustrated by a test question asking us to calculate the value of A. We are told two things: A+B=2 and B=1. We see A has a unique answer.

If B=1 is not told to us, there are an infinite number of answers for A. In fact, I can not think of any answer that is not a valid answer for A if B=1 is not told to us.

To get back to the question, the teacher MAY have forgotten to drink enough coffee to wake up before writing the challenge question. Since I am a Christian, perhaps they are the enemy trying to waste much of my time by a small investment of their time? This was the way history's "5th columists worked, as well as today's terrorists.

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#26
In reply to #24

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 4:49 AM

Yeah, I would like to have more variables to play with. I can only make that many assumptions without making me the God of the world in which that question happened.

"I assume that there is no air resistance, the constant elasticity of the ball even after n times of bouncing, the efficiency which potential energy converts to kinetic energy remains at 100%, no ion winds, no radiation, no magnetism, no height constraint, no specification on the ramp, no ....... gravity, perfectly smooth surface, nil tribo charging, zero induction etc etc. Alright. I conclude that the ball will stay in the air vacuum motionless with no contact with the ramp thus voiding the question. until I assume otherwise/when the answer is released"

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#30
In reply to #26

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 6:17 AM

1. Your ingenuity reminds of the student who allegedly figured out 60 ways to measure the Empire State Building's height with a portale alarm clock, avoiding the answer the teacher wanted. I would have included:
a. dropping the clock to measure the time until it hit the ground.
b. the time for the alarm clock to swing on a rope like a pendulum, with the rope reaching from the building's top to the ground.
c. time dilation effect on the dropped clock.
d. measuring the clock's height compared to the clock's shadow.
e. the change in temperature of the clock shell due to air resistance's heating it.
f. The dropped clock would have larger dents, the higher the building.
g. correlate the building height to the height of the clock's bounce.
h. The number of rain drops hitting the clock when dropped.

2. Was my CR4 point a "good answer"? That will be my first only if you so indicate.

3. Is there be any reason to assume the ball is metal rather than rubber?

4. Ion winds and high energy radiation barely affect the cheapest rubber (SBR, styrene butadiene rubber). SBR is very cheap (used in car tires) and is among the best of rubber for radiation resistance. The styrene (the "benzene ring") is broken by the radiation and immediately reforms.

c. Magnetism can affect rubber doped, but doping is rare. Were you guessing abut magnetic rubber?

d. Anyone like a 1 hour private contest to see who can come up with the most reasons why a metal ball is (isn't) far more plausible than rubber for ball material? If an idea causes the reader to react, that answer gets 5s normal credit or is eliminated at the reader's discretion. Dave Quey 206.362-4095 WA (the state)

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#34
In reply to #30

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 8:36 AM

I am further inclined with each reading to believe the point system lying herein has been compromised beyond value. What purpose would be served at any rate, with or without any corrosion thereof, but to serve as a gossamer net supporting the fragile sensibilities of that psychic apparatus named ego. The king is dead; long live the King.

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#66
In reply to #30

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 9:47 PM

You have to note that they did not specify the size of the ball or ramp. It could be a microscopic ball & ramp. Ion wind will be able to affect it.

Yup. Material isn't stated, so it could be any elastic ... metal? :D I do not have to dope it either, as all kinds of materials can be charged up through tribocharging and create electrostatic attraction. Alright. 5 points for off topic!

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#27

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 5:26 AM

I'll say it again theoretically d1=d2 (and do not forget Newton)

Consider this

If the ball was bouncing down a very long inclined plane does the length of the bounce increase. NO! if it did the ball would start bouncing 5ft and end up bouncing a mile.

Remember each time it bounces gravity reverses itself to zero since it goes up, stops, and them comes down again.

On the other hand if a ball starts bouncing down a plane at 5ft does it bounce less?

Think

If A=0 then d1=d2=0 i.e. even spacing - why does the ball eventually stop ?

If A=90 d1=d2=0 because it misses the plane entirely !

What happens in between ? Why should d1>d2 or d1<d2 ?

Objects will accelerate to what speed ?

The ball starts at zero, accelerates, reaches a constant speed, stops at the bounce, go up (or across), stops due to gravity, starts again, accelerates, reaches a constant speed, stops at the bounce etc......

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#28
In reply to #27

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 5:51 AM

Also feel it should be d1 = d2.

In any trajectile motion distance covered would be same if the starting velocity is same with same angle.

In this case intial trajectile velocity is same in both bounces.

The velocit at whch the ball hit back will be same as that of speed at which it is thrown.


Also speed of bounce is same as that speed of hit( considering conservation of momentum)

Assumptions:

1) No air friction

2) Complete elastic collission.

3) No revolution of ball.

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#29
In reply to #27

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 5:51 AM

But given the assumptions of no friction, no air resistance, and a perfectly elastic collision the ball would continuously bounce. So if dropped exactly vertically on a flat plane it would bounce up and down to the exact same height infinitely. When it is dropped on to a sloped plane the first bounce will cause it to move some distance x (say 5 feet) in the horizontal direction and so now some portion of the energy is converted from vertical bouncing to horizontal bouncing thus changing the angle at which it strikes the plane on the second bounce. This is how we get a "longer" second bounce. Although I do not have the time right now to go through the math I don't believe we can determine a specific horizontal length for the second bounce, only a length in proportion to the first bounce as a function of the angle A.

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#31
In reply to #29

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 6:48 AM

I don't think the angle of imapct would be different assuming no energy lossed and friction

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#32
In reply to #31

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 7:06 AM

Angle of impact does matter, because although there are no energy losses, there are energy gains. Every time the ball bounces, it should return to its original starting height (no energy loss). However on the return flight it will fall further, because the plane is inclined. On the second bounce it should again rise to the original drop height, but then fall even further, because of the plane inclination. Because it continues to fall farther the distance must be greater. d1 can not equal d2.

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#42
In reply to #32

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 10:02 AM

The angle of impact does not matter as it remains constant. The ball will not return to it's original starting height as it has lost some of it's "up / down " energy, which has now been converted to it's forward motion energy. The angle of impact to the plane will always be directly with gravity if we are ignoring the "rotational / air resistance" properties. This would result in D1=D2.

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#33
In reply to #31

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 7:32 AM

I think the angle is very important. If it isn't then the time is needed.

That first hit, which if assumed is dropped from stand still, the angle will be horizontal to the "flat ground", and not horizontal to the ramp plane. The second hit will receive an additional component added to the velocity as was done from the elastic impact of the first hit. This velocity that is added for each bounce will be g*cos(x)+v-- the velocity in the x direction after the previous bounce. Thus v2 = 0+gcos(x) + gcos(x) == 2*g*cos(x). Now to get d2 we need the time, which we can't find without t, and to find t we need the angle(x) to plug to find the time for the first bounce. Thus we can find the velocity in the x direction after the second bounce but not d2, due to lack of information.

If you were to try to use potential or kinetic energy the same would be true, either the max distance in y direction after first bounce would be needed, or the time--in either case we need one more piece of info to be able to solve it.

The reason is because though gravity is counteracting itself in the y direction some of the kinetic energy is diverted into moving the ball in the x direction. Thus if the ball doesn't return to the same height from the plane as the previous bounce, the velocity is increasing in the x direction and the energy in the y direction is increasing. To find how fast it is increasing and thus be able to find the distance the second bounce goes down the ramp, the angle of the ramp (x) is needed/time/ some other variable is needed.

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#36
In reply to #33

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 8:56 AM

biggjoshie, see #22 and #24 for general comments.

I think you are right (I can not be sure until I do the calculations). If any of the missing and unguessable facts were stated, then all other information could be calculated.

The missing information is: the plane's angle (your idea), the trajectory's angle after impact (your idea), the time of flight during d1 (your idea). Of all the missing information, the most easily used is the height of the ball when it was released. (The equivalent information would be the ball's speed when it first hit the plane.)

As I said in #24, the height of the ball before released is critical.

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#38
In reply to #33

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 9:18 AM

It may be helpful to look at the problem in a different way. Consider a perfectly flat frictionless, horizontal plane. Now instead of gravity acting vertically downwards onto the plane it is at an angle A to the vertical, ie, it has a component vertical to the plane and a component horizontal to the plane. Now consider a perfectly elastic ball dropped on the plane. It will be pulled by gravity and fall at an angle = A until it hits the plane, it will then bounce up but continue accelerating in the same direction (because the horizontal component of gravity is pulling it in that direction). The vertical height it reaches in successive bounces will be the same because it is perfectly elastic and so all of its vertical kinetic energy is converted to potential energy (height) and then back to kinetic energy. It will still be accelerating, however, in the direction of the horizontal gravity component so successive bounces will be longer. The mathematics is shown in my first post. No other information is required to solve provided assume that no air resistance, perfectly flat frictionless plane and perfectly elastic ball.

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#39
In reply to #38

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 9:25 AM

When a ball is dropped on a flat surface all of the kinetic/potential energy is converted back and forth. On a plane it is changing each time due to conversion of some vertical movement into horizontal movement due to change in direction of momentum from elastic rebound.

"Only the component of the ball's velocity perpendicular to the plane will result in the bounce and since we have assumed a perfectly elastic interaction between the ball and the plane the bounce will be at the same height (perpendicular to the plane) for all bounces. In addition the time that the ball takes between bounces will be the same because this time is determined by the initial distance of the ball perpendicular the plane (gravitational potential energy perpendicular to the plane) which is converted to kinetic energy perpendicular to the plane and then to potential energy and so on (since no energy is lost)."

This is not true, because the angle of impact continually changes. If there is an angle that is not similar to the horizontal, thus the plane would not exist. Each bounce there will be less height reached from the plane because the ball will now have a horizontal component. Thus either time is needed to see the amount of energy that is converted to horizontal movement from vertical movement, or the angle of the plane is needed to see how much energy is converted from vertical to horizontal movement.

(the only way the ball could bounce to the same height would be if you gave it energy...KE total == PE total. KE==KEy+KEx...thus PE=KEy+KEx..

in beginning PE == KEy1+0, second bounce PE =KEy2+KEx)

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#41
In reply to #38

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 9:48 AM

Please read #24.

Do you feel the ball's speed is unnecessary to know? The ball's speed will change the unique angle resulting in d1 = 5 feet. That angle will change the horizontal component of the ball's speed during d2.

Is it possible that a slower speed (and thus a more horizontal surface) results in the dame d2 as a faster speed (and thus a more vertical surface?)

If the correct answers are "Yes" to my above questions, then you just prompted my to see the error of my ways. I won't have time to try physics for 2 weeks, when everyone will have abandoned the question. So, please answer with math or opinion.

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#75
In reply to #41

Re: Elastic Ball: CR4 Challenge (05/19)

05/24/2008 11:23 AM

BobD is right - it is not necessary to know the ball's initial height or speed or the angle of the plane.
[Subject to the necessary assumptions that:
the bounce and travel are both lossless, and
that no energy is coupled to rotation of the ball, and
that gravity is constant in magnitude and direction]

If you are so minded, you can of course assign algebraic parameters to all the variables (bounce height, time between bounces, angle, velocity at first bounce...) and calculate using vertical and horizontal coordinates. The times of the bounces, the vertical height of each bounce above the plane, and the horizontal distance of each bounce will all change - but these variables all cancel out for the length of the bounces along the direction of the plane, so we don't need that information.

BTW, subject to the simplifying assumptions, the general solution (for the Nth bounce) can be calculated as follows (different but equivalent to the methods given elsewhere):

Average velocity along plane during bounce number N =
tb.gn.cos(A).{[(N-0.5)+(N+0.5)]/2} =
tb.gn.cos(A).N
. where tb is the (constant) time between bounces
But we are told that the distance for the first bounce is 5' - i.e.
tb.gn.cos(A) = 5'

Substituting, we see that the distance for each bounce is
5.N feet

BTW, we can calculate any of the "cancelled" variables in terms of three of the others - i.e.
the 'height' of the bounce in the direction perpendicular to the plane is:
tb2.gn.sin(A)/2
The velocity perpendicular to the plane at first bounce is:
tb.gn.sin(A)
etc.

Thanks CR4 for an elegant problem - and also to BobD for the matching elegant solution.
Finally - for those with rulers - the diagram is clearly not to scale - indeed the variable 'heights' of the bounces as drawn is clearly intended to require independent thought...

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#77
In reply to #75

Re: Elastic Ball: CR4 Challenge (05/19)

05/24/2008 6:55 PM

Hi, Physicist? !

Haw! Very neat. GA. Does this mean that the height from which the ball was originally dropped was 2.5 ft (a full pseudo-previous bounce), or 1.25 ft (the mean of the curve)?

Also, since the ball's dimensions and mass are not given, is it possible from the bounce to determine the coefficient of restitution between the plane and the ball?

GA again, I say.

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#80
In reply to #77

Re: Elastic Ball: CR4 Challenge (05/19)

05/25/2008 9:19 AM

There was an omission in my equation for the distance of the first bounce - it should have read tb2.gn.cos(A). I failed to notice because it cancelled with the same omission in the desired result.

That means that the height of the drop is dependent only on the angle of the plane.
The linear distance of the initial drop (vertical height) is 5'.sin(A).
Which means that the maximum distance from the plane in each bounce is 5'.tan(A)

The equations give the horizontal length of a full pre-initial bounce (bounce #0) as zero. This correlates nicely with the 'ball' being dropped vertically in the first instance.

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#78
In reply to #38

Re: Elastic Ball: CR4 Challenge (05/19)

05/24/2008 7:08 PM

Hi, BobD!

"The vertical height it reaches in successive bounces will be the same because it is perfectly elastic and so all of its vertical kinetic energy is converted to potential energy (height) and then back to kinetic energy"

Overkill, m'friend. Perfect elasticity is not required to get the same bounce. In fact, perfect elasticity would just muddle the question (because then where would the five-foot first bounce come from?). All that's needed is constant elasticity (the same ol' coeff. of rest'n. bounce after bounce of both ball and plane), which given the fact that the degree of elasticity's not a dimension mentioned in the challenge (the thing is just described as 'elastic' so we know it'll bounce!), is easily assumed.

[ Or, by perfect elasticity, did you just mean constant elasticity?]

In any case, your elegant solution doesn't call for perfect, or any grade, of elasticity except a consistant one, and one that delivers a five-foot first bounce. Relax! You don't need perfection, and you already got it right!

Mark

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#79
In reply to #78

Re: Elastic Ball: CR4 Challenge (05/19)

05/25/2008 7:44 AM

Hi Mark,

By perfect elasticity I mean that all of the kinetic energy (perpendicular to the plane) is converted back into gravitational potential energy (perpendicular to the plane) after each bounce with none being lost to heating of the ball or some permanent deformation or numerous other areas where real life bouncing objects tend to lose energy. It is perfect because of this. Constant (but not perfect in the sense I have defined it above) elesticity will not get the same result because the ball will not bounce back to the same perpendicular distance above the plane each time but to some % of the previous distance. If we assume a constant elasticity where 50% of the kinetic energy is lost the ball will only spring back to 50% of the height it was dropped from after the first contact and then to 25% after the second, 12.5% after third and so on so the time between bounces will reduce and so the length between bounces will also not follow the same relationship as if the elasticity was perfect.

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#43

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 10:24 AM

I went out and dropped a golf ball and a basket ball on an inclined plane - 30 degrees and 45 degrees.

D2=1/4 D1 or 15 inches.

The vertical drop speed increases at 16*t2 so the ball only has 1/4 the time for the second bounce!

It does not say the drawing is to scale nor that gravity did not help the ball to bounce.

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#44
In reply to #43

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 10:44 AM

I myself spent entirely too much time bouncing the problem around, looked at too many formulas and searched for others - thinking that perhaps a standard energy loss equation would explain the missing variables. So, I have been monitoring the progress of you who are still wading hip deep in numbers and formulas, as it has been ages since I have been crunching numbers in some other-than-habitual routine manner.

Still waiting for a distance to be offered; except for BobD, no one seems ready to take the leap...could it be possible that the sketch itself holds the answer as a "scaled" diagram, as was pointed out by that beligerant, groughy old fart with the disposition of a caged badger?? oh wait... that sounds like me...my apoligies to the group and especially any individuals. But what do yu think about using the drawing - or is that unthinkably simple? 8.077 ft.

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#48
In reply to #44

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 12:02 PM

currently, until some formula that I also have not been able to find, or have ever seen/ heard of for the energy conversion, I agree with your 8.077 ft, although I would like to place some error percentage on it, such as 6% for sand, and 6% for being grouchy d2==8.077' +/- 1' .

On the other hand, I say that d2=2gcos(x)*tb

where:

x is the angle of the plane that is perpendicular to the force of the gravity.

Gravity is a constant.

tb is derived from manipulation of PE and KE equations, and is dependent on either (x), or the height of the drop, time of ta of flight from bounce one to bounce two., or max height reached after first bounce.

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#49
In reply to #48

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 12:36 PM

also, another component that i just realized is from each bounce an amount of energy is added to the PE due to declining plane, but is also unknown due to the missing data mentioned before(angle, height of drop or time, or PE)

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#51
In reply to #49

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 1:00 PM

I agree, and think I might have previously eluded to that as well...in some fashion or other...

Anyway, the only practical solution I could come up with was to scale the drawing.

However, the brainstrainer, when constructed in a manner similar to the sketch, using a RUBBER ball, shows less of a consecutive distance...

http://www.globalspec.com/BrainStrainer/

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#53
In reply to #51

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 2:02 PM

checked it out--not sure that the ball is considered 100% elastic.

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#54
In reply to #53

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 2:15 PM

Hi, biggjoshie!

Been through all this. There's no room for either interpretation or common sense in these challenges (not even allowed to call them 'riddles'!).

Ya gotta go with the bare bones of the generator. If the thing says 'elasticity' (or whatever), then that's what you've got. Might as well assume that the thing and its incline have perfect elasticity, in which case there may not even be a second bounce. But there is a second bounce, so they have somewhat imperfect elasticity, and their coefficient of restitution is a non-issue as a mathematic construct, so long as it remains constant. It's the incline that give us the distance differential; and since the incline's length is not given, it's endless (which is environmentally unfortunate since we only need it for two bounces'-worth of distance!)

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#56
In reply to #54

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 2:26 PM

the ball is not even 50% elastic...--doesn't bounce to 50% of height after dropping from horizontal, therefore if our ball is considered 100% elastic, it doesn't have much worth when comparing to this question, the brain strainer follows common sense, whereas this question skirts common sense with the whole no friction, no air resistance, no energy is lost added(other than additional falling distance as you move down the ramp) etc mentioned from a couple other posts, that are typically assumed true in physics questions where this info is not provided.

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#57

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 2:39 PM

Consider a coordinate system with x along the surface of the plane and y perpendicular upward from the surface. The ball is initially moving with a speed of V0 when it hits the surface. This has velocity components sinA*V0 in the x direction and -cosA*V0 in the y direction. After the first impact, the x velocity is unchanged since I've assumed a frictionless surface. The y velocity just changes sign and is then cosA*V0. Since there is no friction, there is no torque on the ball and it doesn't spin. The acceleration of the ball in the x direction is g*sinA and the acceleration in the y direction is -g*cosA. We can integrate the accelerations and get equations for the velocities. One more set of integrations and we get the distances. I get x(t) = V0*sinA*t + 1/2*g*sinA*t^2 and y(t) = V0*cosA*t -1/2*g*cosA*t^2. Solving the y equation for t when y = 0, the next impact is at t = 2*V0/g. At this time x = 4*V0^2*sinA/g. Since the acceleration in the y direction is constant and the impact velocity is the same, the next bounce will take the same amount of time. At t = 4*V0/6, X = 12*V0*sinA/g = three times the initial of 5 feet or 15 feet. 15 feet minus the initial 5 feet leaves 10 feet. The next impact would be at 24*V0*sinA/g = six time the initial distance or 15 feet for the bounce.

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#59
In reply to #57

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 3:05 PM

Jim

Doesn't add up here...care to show your work?

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#60
In reply to #57

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 3:34 PM

"the x velocity is unchanged since I've assumed a frictionless surface."

x velocity changes after each bounce regardless of friction. Also found a physics simulator to emulate what is happening and to help visualize, its called Phun.

http://www.phun.at/

you can make a plane, fixate it, put bounciness to 1.000 on a ball, and friction to 0 on ball and plane, take away air resistance, and simulate it. I don't have time now, or lack of interest because I think there is missing info. One could theoretically create some sort of a ruler and measure out distance ... it appears to be about 2X the first bounce: which would fit your d1=5, d2= 10 answer. comments...

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#61
In reply to #57

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 3:37 PM

Example of two different angles.

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#62
In reply to #61

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 3:41 PM

make the angles a bit more different to prove your point,

also what is that simulation software, if formulas are inputed, what did you input, etc... a little background on this random graph is needed...

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#63
In reply to #62

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 3:50 PM

I'm not trying to prove my point. I'm just trying to give you a little insight. Equations are the same as in my post #57. Software was Excel spreadsheet. Details left for your development.

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#64
In reply to #63

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 5:18 PM

I'm "inclined" (get it? HAR!) to go along with BobD and jim35848, who appear to be saying the same thing in different ways. Many have been ignoring the fact that with each bounce, the ball gets an additional impulse in the horizontal direction, and will therefore accelerate horizontally. That's why d1 can't equal d2, unless the plane is horizontal and the horizontal acceleration is zero. It also makes sense that the distance *perpendicular* to the plane (which BobD confusingly referred to as the "height" because of his rotated frame of reference which so many didn't get) would be constant with each bounce. BobD helped me see this by postulating a "horizontal" plane in which gravity acted at some angle not normal to the plane. Although this is an inherent contradiction ("horizontal and "vertical" have no meaning other than that dictated by gravity), it did make it easier for me to see that the gravitational component normal to the plane is constant, so the ball always returns to the same "height" in a perfectly elastic bounce. This is borne out by jim35848's Excel plot as well, or so it appears to my eye.

I'm way too lazy to attempt this mathematically, so I'm gonna go with the guys who did. (The drawing can't be to scale, because the "heights" of the bounces normal to the plane are not constant. Sorry grouchy guy with sand in his ass-crack, but that screws your proportionally-derived answer. Besides, 2d1 is so elegant, is HAS to be right! In fact, it looks like it's nd1, which is even cooler.)

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#65
In reply to #64

Re: Elastic Ball: CR4 Challenge (05/19)

05/21/2008 7:59 PM

The formula is indeed nd1.

The force of gravity acting on the ball can be broken up into two orthogonal vectors one acting parallel to the plane and the other perpendicular to it. Since these vectors are orthogonal their effects on the ball's motion are independent of each other and the resultant motion of the ball is the sum of these effects. So considering the effect of each of these separately, the perpendicular gravity vector just makes the ball bounce up and down on the same spot going to the same perpendicular distance above the plane each time since is perfectly elastic interaction. This also means that the time it takes between bounces is the same and if we take t as the time for it to first hit the plane from where it was dropped the time between successive bounces is 2t.

Now consider the gravity vector acting parallel to the plane. This is just accelerating the ball with constant acceleration parallel to the plane starting from the point on the plane that is perpendicular to where the ball is first dropped from.

Now combining the effects of these two vectors we get that the ball hits the plane at times t, 3t, 5t, 7t, etc (where t is time for it to first hit the plane from where it was dropped). Now at time = t the ball has also moved horizontally along the plane by an amount = (1/2.horizontal component of gravity).t2. lets call this distance D. The second contact happens at distance (1/2.horizontal component of gravity).(3t)2 = 9D the third at 25D the fourth at 49D, etc. Since d1 was the distance between the first and second contact (length of first bounce) its length is 9D-1D=8D, while the distance between the second and third contact (length of second bounce) is 25D-9D=16D=2d1. Now the distance between the third and fourth contact (third bounce) is 49D-25D=24D=3d1, and so on.

Therefore the distance between successive bounces is nd1 where n is the number of the bounce.

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#67

Re: Elastic Ball: CR4 Challenge (05/19)

05/22/2008 3:06 PM

It appears we have a few solutions for the problem described if the impact is frictionless and the ball does not spin. However, the ball would pick up some spin if there was friction at the interface. Even if there was no energy loss, the ball would be spinning after impact and the translational speed after impact woud be less than before impact. I think this would slow the linear velocity component along the incline but not change the component perpendicular to the surface as compared to the frictionless case. At the next bounce, something similar would occur but the ball would already be spinning but probably not as fast as after the second impact.

Would this effect change the answer for the stated problem or would the answer still be the same if friction is included???

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#68

Re: Elastic Ball: CR4 Challenge (05/19)

05/22/2008 4:25 PM

The answer is d2 = 10ft

Let the initial speed of the ball as it leaves the incline after the first bounce be V

let suffix n refer to the direction normal to the incline, and s to that parallel to the incline, Thus resolving V we get Vn=V*cos(A), Vs=V*sin(A): similarly resolving the gravitational acceleration gn=gcos(A), gs=gsin(A).

NORMAL TO THE INCLINE

The time for the ball to reach its maximum "height" fron the incline is given from 0 = Vn-gn*t_top

so the time between leaving the incline and returning to it is t=2*Vn/gn which is t=2*V/g

Assuming perfect elasticity, the ball keeps bouncing in this manner hitting the incline every t seconds

PARALLEL TO THE INCLINE

distance of the first landing of the ball d1=Vs*t+1/2*gs*t^2

distance of the second landing x2=Vs*(2t*+1/2*gs*(2t)^2

and the second bounce d2= (x2-d1) =Vs*t+3/2*gs*t^2

The ratio d2/d2 is (Vs*t+3/2*gs*t^2)/(Vs*t+1/2*gs*t^2)

and this reduces to the value 2 when we substitute the values

Vs=V*sin(A): gs=g*sin(A) and t=2*V/g

therefore d2 = 2*5ft = 10ft

Note that the answer is independent of both V (the original ball velocity) and A the angle of incline

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#69
In reply to #68

Re: Elastic Ball: CR4 Challenge (05/19)

05/22/2008 5:43 PM

Hi, SlideRuler!

First, a great big welcome to CR4! I can see by your answer to the puzzle that you will be a wonderful contributor to the CR4 website blogs in future. It's great to have you aboard!

As to your solution, it was very kind of you to revisit the solution in blog #8. As far as I and my hammock are concerned, the result is just as good. It's just wonderful to have someone else to confirm why I get to enjoy the world.

Mark

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#71
In reply to #69

Re: Elastic Ball: CR4 Challenge (05/19)

05/23/2008 5:32 PM

Thanks for the welcome

Since i'm new to this; what's the protocol? If someone posts the correct answer, we don't post? I'm not likely to be the first to answer, my typing is too slow.

That brings up another point. What editor can I use? I see people including graphics etc.

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#72
In reply to #71

Re: Elastic Ball: CR4 Challenge (05/19)

05/23/2008 11:46 PM

Generally, you can post as long as you have something to say, and even if you don't have anything relating to the topic of the thread. Read back through older threads and you'll see sideline discussions about a variety of topics, but food, drink, sports and hobbies seem to be the most popular. You will also see some good-natured kidding going on (beware of Del the Cat and Kris, the jumping devil squirrel!).

Official answers are usually posted by the admins on Tuesdays. Even then, sometimes people are not satisfied with the official answer, and so the discussion will continue.

For an example of all this, look up the Boxes and Coins thread. If you can read through the entire thing in one setting, you should be the star of the next Iron Man movie.

Welcome to CR4, enjoy the ride, but don't forget your safety belt.

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#73
In reply to #71

Re: Elastic Ball: CR4 Challenge (05/19)

05/24/2008 5:14 AM

Hi, SlideRuler!

Everybody knows that by the time you have posted your correct answer, someone else may have done it earlier. And we all believe that you posted yours without referring to the earlier one. The math was not totally identical, and the reasoning was quite clearly your own.

But since there's always the possibility that a 'duplicate' blogger read it his/her sleep the night before and is just unconsciously repeating that experience, only the first guy who posts it can be credited with something as precious as a "GA" (good answer) for it. Bottom line, somebody else read the challenge before you did and was Johhny-on-the-spot with a response before you were. Somebody else, (me, amongst others) thought the response from this person was spot-on, and so we awarded him a GA.

The smiley in the editing window gives you a great deal of expressive leeway. In addition, that editing bar along the top gives you an opportunity to paste a link, include a photo, and spell-check. There are two other smiley sources that I use. Both of them earn their money by being links to Yahoo!.com and Google.com, and carry no viruses or trojans. These are "IM Smiley" and "Smiley Central", the most useful of the two, since it allows one to type in a category and then tries to come up with a smiley image that fits your request.

Mark

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#85
In reply to #71

Re: Elastic Ball: CR4 Challenge (05/19)

05/31/2008 11:08 AM

Hi, SlideRuler!

It turns out that Smiley Central deposits a link for Adware. Just use I.M. Smiley for the smiley graphics, as they have no hidden qualities. They just get their income from shared Google searches from their search line.

Mark

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#70

Re: Elastic Ball: CR4 Challenge (05/19)

05/22/2008 6:44 PM

Hi Everyone,

Firstly, well done BobD on your very succinct analysis of this challenge.

Secondly, I'm sure most of you are aware of the PHUN software ( A physics simulation sandbox) which was introduced during Fyz's falling ladders challenge.

For those of you who do not have it installed in your computer, you may download it from here:-

http://phun.cs.umu.se/wiki

It is a great way to simulate lots of different physics problems regarding falling and colliding bodies in particular and is ideally suited to this challenge.

I have created a simple scenario of a ball falling on a plane ( Both ball and plane need to have friction set to zero and bounciness set to 1.00).
I have created a second upside down plane just above the ball's initial drop height to show how the ball always returns to the same perpendicular
distance from the plane as was explained by BobD in his answer.

Once the software is loaded on your computer, simply copy the text below into a file called "Elastic Ball.phn" and place this file in the directory
C:\Program Files\Phun\scenes

You should be able to then run the program and load this scene and see visually exactly what happens.

You can even put a ruler along the direction of the plane on your screen and verify that BobD's answer is indeed correct - Have PHUN everyone :)

********** Start of text file called "Elastic Ball.phn" - DO NOT include this line in the file!!!! ***********
version = 1;
{
angle = 0.0;
body = 0;
color = [0.5744562149047852, 0.4262505173683167, 0.6796445250511169];
dist = 4.183838367462158;
friction = 0.0;
id = 302;
normal = [0.1366370618343353, 0.9906211495399475];
pos = [-0.07333333790302277, -1.033332943916321];
restitution = 1.0;
type = "plane"
};
{
angle = 0.0;
body = 0;
color = [0.4113966524600983, 0.5336093306541443, 0.9409500360488892];
dist = -4.494370460510254;
friction = 0.5;
id = 382;
normal = [-0.1414213478565216, -0.9899494647979736];
pos = [0.0, 0.7733328938484192];
restitution = 0.5;
type = "plane"
};
{
angle = -2.854032039642334;
body = 12;
collide = true;
color = [0.5145063996315002, 0.7980877757072449, 0.2328007966279984];
density = 2.0;
friction = 0.5;
id = 398;
pos = [14.09203720092773, -7.163225173950195];
radius = 0.04807396978139877;
restitution = 0.5;
type = "circle"
};
{
angle = 0.0;
body = 13;
collide = true;
color = [0.8359873294830322, 0.6629816293716431, 0.6519746780395508];
density = 2.0;
friction = 0.0;
id = 402;
pos = [0.8600000143051147, -3.960000038146973];
radius = 0.04853402078151703;
restitution = 1.0;
type = "circle"
}

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#76

Re: Elastic Ball: CR4 Challenge (05/19)

05/24/2008 1:40 PM

HEIGHT DECREASES LENGTH INCREASE.FIGURES DEPEND ON FORCE.

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#81

Re: Elastic Ball: CR4 Challenge (05/19)

05/26/2008 5:42 AM

If you take the ball and drop it it first starts to slide, then it starts to roll and continues to roll until it reaches enough compression to overcome gravity. AS it rolls it spreads the gravity over a distance and as it rolls the ball is decompressing in the area already rolled.

I read the frictionless board and completely elastic ball, but that is assumption not basis on any of the facts given.

So even if you could assume the ball is completely elastic, I don't see how you can assume that the incline does not have friction.

So when the ball starts to come in contact with the board it starts to slide then it starts to roll. Being completely elastic it will take longer to reach maximum compression, and during this time it has been rolling, and the compressed spot is moving around the ball and as it rolls the ball is decompressing even as it compresses in a new spot.

The ball will never reach the distance on the second or third bounce as it did on the first!

In reality, a harder ball bounces further than the more elastic ball since it reaches maximum compression much faster and will slide further before it starts to roll.

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#82
In reply to #81

Re: Elastic Ball: CR4 Challenge (05/19)

05/26/2008 1:15 PM

The term "elastic" when used without qualification is usually taken to imply that the ball itself is "perfectly elastic" - and indeed that the situation can be treated as lossless except where specifically stated otherwise. Even if the medium is lossless, the ball will only bounce perfectly elastically under the limiting conditions that
a) the surface deformation is small, and
b) the contact time is long compared with frequencies of vibration of the ball
- otherwise there will be conversion of energy from the bounce to vibrations in the ball.

If you allow generation of spin due to friction, you need to know how much of the energy is converted to spin - i.e. the size of the ball, and the proportions of the momentum that is converted to rotation and to vibration. If we assume that the ball rotates as a single entity, I doubt that you can simultaneously balance momentum and kinetic energy (i.e. the situation has to be lossy).
In any event, allowing conversion to spin would contradict the second convention for such challenges - that the solver should make the minimum additional simplifying assumptions that allow a unique solution without additional numerical information.

In practice, if the coefficient of restitution is greater than about 80%, we may expect the second and third bounces to be longer than the first - regardless of whether the ball is large enough for conversion to spin to be a significant issue.

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#83

Re: Elastic Ball: CR4 Challenge (05/19)

05/28/2008 8:16 PM

Interesting problem indeed, but I saw it only after the answer was posted. Anyway, I'd like to follow a graphical approach to reach the result, as it provides a better visualisation compared to equation solving. We only need to use the fact that the area under a velocity-time graph is the distance travelled.

My figure below shows only bare essentials due to my limitations in coping with computer graphics. It is so easily done by free-hand sketching on square-ruled paper (similar approach as in my post in the River Crossing thread).

I'll try to keep my text brief. The X and Y directions positive are as shown, inclined at α. Acceleration components are g.sin α down the plane, and g.cos α normal to it. They may have any ratio to each other (positive of course) depending on the inclination between zero and 90 degrees. These values are the slopes of the two velocity components, and the two motions in X and Y directions may be treated independently.

At zero time the ball is dropped from some arbitrary height 'h', and it makes the first bounce after a time 't', both values being of no interest to us. In the Y direction the ball keeps bouncing back to height 'h' at points A, B, C, etc. which are separated by time intervals of 2t. In the X direction the ball is steadily accelerating, and we are interested in the distances down the plane for the first two bounces.

This is merely a matter of 'measuring' the area under the X-velocity segments AB and CD (i.e. to the time axis). Before the first bounce, the area under OA is the small triangle which we can treat as a half-unit of area. Simple counting of rectangles (and triangles converted to equivalent rectangles) will yield the area under AB as 8 units, under BC as 16 units, under CD as 24 units, and so on in arithmetic progression. Since we are told that the 8 units under AB is d1=5 feet (or whatever), the distance for the next bounce will be just double that or d2=10 feet (and subsequently 15, 20, etc.) All other numerical information is irrelevant, or cancels out as already demonstrated in other posts. The same argument will hold good for a very steep inclination α in which the slopes of vx and vy are interchanged, though the figure may look somewhat different.

I think one of the gurus will be able to 'explain' my method more lucidly with a better diagram perhaps.

=TeeSquare=

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