So far, this blog has
surveyed some of the more common reasons why educators tend to avoid using
technology in and out of the classroom. Part 1 gave some background and basic psychology. Part 2
investigated the first of five of those misconceptions.
In this part, I will continue on to the second of
those five and look at those teachers who feel incapable or overwhelmed by what
seems to be a constantly changing technological landscape.
Misconception #2 - I Can't
(Don't Want to) Learn How to Do It.
Chances are, you already DO know how to use a lot of the
technology presented here in The
Whiteboard Jungle. One truth about learning new technology that is often
overlooked, however, is the similarity of common programs. If you can use Microsoft
Word, you can also use PowerPoint and FrontPage to an extent, because most of
the commands and menus are the same. The
same is true of the product line offered by Adobe (DreamWeaver, Photoshop,
etc.). And you can easily lean on others when you can't figure it out for
yourself. Technology just takes some practice, like the use of any educational
tool. This is often one of the reasons that educators shy away, because
confronting your own shortcomings with something is hard to do in a world where
you are often expected to have all the answers to everything.
Companies Want You to
Know How to Use It
Personally, when I want to learn a program, I just play
around with it until I figure it out and get the basic gist. I don't have
computer training beyond this, so I mean that a common teacher can use this
strategy, if motivated. When I am stuck,
I ask colleagues who might know. When I am really stuck, I ask kids. The
more programs I learn how to use, the easier I find that it is to learn new
ones, because I am not jumping from web development programs to computer aided
design (C.A.D.), to advanced statistical analysis software. What I use stays near
my domain, which includes media, information collecting, writing, and
presentation. There are only so many ways that you can approach these areas as
technology develops. Having programs that are familiar to a person's previous
knowledge base and skill set improves marketability. Hence, it pays for
companies to create new programs operate similar to old/popular ones, with improvements
and enhanced features.
Avoiding the Unknown
is Natural
Trying something out of the ordinary can seem overwhelming,
especially with all of the other demands on an educator's (or parent's) time.
But the reality is that students are going to be expected to handle technology
when they graduate from both high school and college. If you think time is an
issue, be sure to read Part 2.
Pushing yourself to improve and learn new technology bridges
that gap and shows students that the common mantra of being a "life-long
learner" is not simply a tag line that adults throw around. If they can learn
it, so can you! And as you learn new technology, you may find that
collaborating with students can be some of the most exciting learning that can
be had – by both students and educators alike.
Next Blog: Some
students don't have access to technology at home so how can we expect them to
do it?
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