Last June, Apple cut the ribbon to its brand new App Store. Now,
iPhone users and iPod Touch users can purchase third-party software with ease,
either through a Wi-Fi connection on the device, or through iTunes on a
personal computer. Apple's App Store provides easy access to many different
types of applications offered at a range of prices, from free to about $500.
The great thing about the App Store is that creative
developers now have a chance to do what they do best and write incredible
software for a popular mobile device. Apple has released a very intuitive API that
allows developers to build applications with greater speed and detail,
providing the user with a quality product. Apple sets up developers with all of
this and asks only for 30% of the sales in return. The developers keep the
other 70%.
This simple
developers' program is great for both sides. Developers are able to create
incredible apps on a great new device, while Apple is able to sit back and
watch its iPhones increase in value as new apps are created. Seems fairly
straightforward, right? Think this is a good fit for you? Well, it is - but
only if you're a big-name developer who is willing to cooperate with Apple. For
those developers who create groundbreaking, game-changing applications, this program
is still not for you.
Apple has done many things right, but the company has not
done all it can do. For now, Apple has not made it possible for developers to
create apps with push notifications or background processes. What does this
mean? Third parties cannot produce an instant-message client, specific email
(like gmail) client, or any kind of app that would make use of background
functionality. This is unfortunate since Pandora would be much more
popular if it could be run in the background.
The same is true for the AIM client. What good is AIM if you
can't do anything else while signed on? Would you use AIM on a computer if you
could only use that application and nothing else? Yes? Well, probably not as
much as if AIM could be run in the background.
Editor's Note: Part 2 of this story will appear next week.
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