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Real Time Pyramid Mystery

01/25/2008 1:09 AM

Hi every one.

In the late seventies Pyramids were the thing in fashion. There were all kinds of information/ anecdotes/ mysteries, occupying people's time and interest. There is still one mystery left which was more of a geometry riddle for me. Back then and is still today.

Here is the problem:

I wanted to build a model pyramid 1m high on a base of 1mx1m with 1cm strong sheet material. What would the angle be (and how to calculate) the angles of the sides meeting and joining at the top. If we look onto this pyramid from the top it would look like a square with a cross going diagonally. We would not know how high this 2 dimensional pyramid this is.

As we know the height is 1 cm when the pyramid is flat. The four sides would come together at 90 deg. This is the angle I am after but as soon as I lift the point/top of the pyramid only 1cm the angle of the four sides meeting, change. What would be the angle if I would want to make it 50m high? Would each angle be half of the angle of the sides that meet the surface? (Guess) I have done fine picture framing in my early years and could even make a proper seven cornered frame but this one beats me.

What would the angle on my table saw be? How does the angle change in relation to the height? What is this ratio, if it can even be called that?

I must have had the German measles when this was studied in school. All though, I have asked this question many times when a person seemed in the know. Sin. and Cos. was usually the reply and many beer coasters have been covered with solutions. I never made that pyramid but with CR4 this should be Child's play.

Thank you for your input. Ky.

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#1

Re: Real time pyramid mystery

01/25/2008 4:09 AM

The faces of the 4 triangles must be 1000 mm base x (square root of 500² + 1000²+

= 1118.0339 mm perpendicular height.

The angles can be calculated if one has a working calculator .

All the sides must be beveled as well.

please refer to forthcoming posts.

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#18
In reply to #1

Re: Real time pyramid mystery

01/28/2008 7:36 PM

Huh?

If 1M (1000mm) along each base edge and 1M (1000mm in height) wouldn't your "1118.0339mm" be for the length of each triangular face from base to tip.

I guess your calc is if you lay a face piece on the deck, the "perpendicular height" is from the base edge to the top point?

Sorry, I guess the wording of "perpendicular height" is confusing me a bit... :P

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#2

Re: Real Time Pyramid Mystery

01/25/2008 9:20 AM

The beveled edges of your pyramid are what is referred to as a compound mitre. See this chart to get the formula for the angle of bevel.

The "angle of slope" referred to in the chart is the slope of the sides of the pyramid, which is 63.435o, the "mitre gauge angle" referred to is the angle of swing on a compound mitre saw about the vertical axis, and the "blade tilt" is the angle of swing on a compound mitre saw's blade on a horizontal axis.

Linear interpolation of angles not shown in the chart is not precisely accurate, but if you plot the points given, you can get a little closer to what you want.

If you use the formulas given, then you can get exactly what you want.

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#3
In reply to #2

Re: Real Time Pyramid Mystery

01/25/2008 3:31 PM

Thanks Bill. This has already helped a lot. If I want a slope of 51 deg. the angle is 38.2 deg. on my saw. Roughly. It shall do. With CR4= Childs play.

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#4

Re: Real Time Pyramid Mystery

01/25/2008 11:03 PM

There is a small matter of the 4 sloped sides NOT being flat or planar. They are a bit "caved in" from the center of each base line to the apex.

This was discovered by an WWII aviator flying over the pyramids as the sun was illuminating one portion and the mating portion was in a shadow! Fortunately he or a fellow crewman was able to document this with a nice photo.

I will provide a citation for this curious quirk in the design on the morrow. SS

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#5
In reply to #4

Re: Real Time Pyramid Mystery

01/26/2008 1:00 AM

Hi Stan

Looking forward to the photo. I have never heard of this. I always thought they were planar. Hope all is well and the cold is not giving you a too hard time. Greetings. Ky.

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#19
In reply to #4

Re: Real Time Pyramid Mystery

01/28/2008 8:43 PM

IIRC the book showing the dihedral angle in the faces of the Great Pyramid is Peter Tompkins' "Secrets of the Great Pyramid."

Unfortunately it is missing or lost. SS

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#23
In reply to #19

Re: Real Time Pyramid Mystery

01/29/2008 4:26 AM

G'day my friend

I'll send you some other photos soon. All is good. I had to get to these dihedral angles sooner or later. Not for lift off though. Greetings. Ky.

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#6

Re: Real Time Pyramid Mystery

01/26/2008 3:21 AM

The following calculations can easily be done by calculator or by Excel software:

a. What would be the angle if I would want to make it 1 m high?

The angle of slope Θ shall be calculated as:

Tan Θ = 1 m / 50 cm = (1x 100 cm) / 50 cm = 2

Θ = Tan-1 2 = 63.43495o

b.What would be the angle if I would want to make it 50 m high?

The angle of slope ø shall be calculated as:

Tan ø = 50 m / 50 cm = (50 x 100 cm) / 50 cm = 100

ø = Tan-1 100 = 89.42706o

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#8
In reply to #6

Re: Real Time Pyramid Mystery

01/27/2008 4:20 PM

Abdel

Thank you for your reply but I think you are talking about the angle of the slope and not the angle of the 8 beveled sides of the pyramid. There are really 9 if you include the one the pyramid is standing on. If I wanted a bottom plate another bevel would be needed. It was not easy to fraze the question so I am possibly to blame for not explaining what I am after. Thousands of years later with all modern tools they still give us a hard time or at least me. Thanks again. Ky.

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#11
In reply to #8

Re: Real Time Pyramid Mystery

01/28/2008 2:23 AM

Dear Ky,

By mathematics, it is not difficult to find any angle you need. Please point to the angle you need to find.

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#15
In reply to #11

Re: Real Time Pyramid Mystery

01/28/2008 4:42 PM

Dear Abdel

I'll refer you to answer #13. That link provides all the answers I need. Thank you for helping. Ky.

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#7

Re: Real Time Pyramid Mystery

01/27/2008 10:46 AM

Hi Ky,

There is 'more than one way to skin a cat' as they say. If you're not confident with the math ( though it is relatively easy, and some good explanations have been given. If it's any consolation I have yawning gaps in my knowledge, English language in particular.) You could go for a practical approach. This all depends on it's end use.

Get a big block of clay or similar. Carve it into the desired shape. Pour plaster of Paris or similar to create a negative, and then fill the sides of the negative in with fibreglass. That's a bit simplified, and I can see you have a fairly big block, but hopefully you get the gist of it.

Working out the bevel angle for the edges was neat ( I forgot who posted that)

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#9
In reply to #7

Re: Real Time Pyramid Mystery

01/27/2008 4:30 PM

Hi Kris

I think you meant Bill. Great help. The real difficulty is to end up with a homogeneous structure. Same thickness and no gaps and all from the same material. Yes , sometimes I hate being a bit dyslectic when it comes to maths and its written language but usually I can compensate with a practical solution, like the one you suggested. Forming matter to any desired shape is more of a sculpture approach but who is counting? Thanks Mate. Ky.

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#10

Re: Real Time Pyramid Mystery

01/27/2008 11:32 PM

This guide should help you scale up to whatever size you want:

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#12

Re: Real Time Pyramid Mystery

01/28/2008 3:08 AM

BTW did you know that the entire "fashion thing" was started because of an April fool article written for Scientific American by Martin Gardner.

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#13

Re: Real Time Pyramid Mystery

01/28/2008 3:09 PM

I was interested in this because I worked a few months back with a crazy guy who was always building pyramids and he would get me to do the angles. I can do the faces OK, but always used SolidWorks brute force for the tilt angle of the saw blade. So, I looked this one up. Here's the link (guy says it's OK to link) with a lot more info than you probably want:

http://www.slyman.org/right_projects_math.php#PyramidAngle

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#14
In reply to #13

Re: Real Time Pyramid Mystery

01/28/2008 4:36 PM

Hi TVP45

Thanks a lot. This reminds me of the stuff that was drawn onto the beer coasters back then. The isometric projection shows the angle I was after. To get answers on CR4 is child's play. To be able to comprehend them takes page 7 in my book and some one must have ripped that one out. Very happy with the answer.

Depending on were this "crazy guy" lives I would love to work with him for a while so to get a more hands on experience regarding the matter. If it is not a secret, what was the material he is using? As you might have guessed it is not one but many pyramids I am after and to have them made by a "crazy guy" in his work shop could hurt my hip pocket too much. Thanks again. Ky.

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#17
In reply to #14

Re: Real Time Pyramid Mystery

01/28/2008 7:29 PM

Ky,

When I said this guy was crazy, I meant worst than your run of the mill engineer. He was trying to find the right pyramid shape to sharpen razor blades! At least that's how I understood it - his accent was heavy. He ended up having his pyramid built in Ukraine and I never saw it so can't say if it worked.

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#20
In reply to #17

Re: Real Time Pyramid Mystery

01/29/2008 2:43 AM

Yep, sharpening razor blades was one of the things in the original April fool article: see post #12

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#16
In reply to #13

Re: Real Time Pyramid Mystery

01/28/2008 4:46 PM

I had given you a good answer (because it was) and it came up as "nearly good". Sorry out of my responsibility. Ky.

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#21
In reply to #16

Re: Real Time Pyramid Mystery

01/29/2008 2:47 AM

Two separate people need to rate an answer as good for it to be given the overall good rating. I've topped him up.

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#22
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Re: Real Time Pyramid Mystery

01/29/2008 4:11 AM

Good stuff Mate. Good to keep each other happy. TV45 (thats all I remember of his name) knowledge of matters at the right time was worth a good answer point. But then, there are so many engaged participants in this forum. I'm new to computers and the 'hangaoners' routines or ways to do things with this fantastic medium are new to me. We get better every day.

I fell for the same razor blade sharpening thing back then. Tried lots of things. Glass, aluminium, cardboard, you name it. Was not only fun but good entry into the amazing facts of pyramids.

The only thing that worked was to mummify meat. We had 2 identical (if that is possible) pyramids standing next to each other under completely the same environment. (1 third from the top) . The meat in both dried out and the control sample under a glass kitchen bowl was full of maggots. This was unexplained and did get me thinking. If I would have only stuck to the given parameters would other experiments have succeeded. I doubt it. But this one did.

Now, 3 decades later, and concerning a completely different use, it is again important to do the right thing by science and be as precise as possible during proto type testing. The precision is more of a cosmetic factor now a days. Things that look imperfect can give a wrong impression although they work as well as the "real thing". Some one "in the know" could feel offended by this improvised attempt of joining 4 sides with each other. Money is mostly spent on polished jewels, if you know what I mean.

If I only had more time. Ky.

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#24

Re: Real Time Pyramid Mystery

02/03/2008 8:08 PM

Base Angle Θ (Miter Gauge)

For pyramid with 1.0m x 1.0m base and height of 1.0m, consider one sloping edge of the pyramid. Call it vector A. In vector notation:

A = 0.5i + 0.5j + 1.0k

B = 1.0i is a vector representing the side of the base on the 'X' axis.

|A| = (0.52 + 0.52 + 1)1/2 = 1.22475 where |A| is the length of vector A

|B| = 1.0

The dot or scalar product of A and B is 0.5*1.0 + 0.5*0 + 1.0*0 = 0.5

But A.B = |A|*|B|*cosΘ

So cosΘ = A.B/(|A|*|B|), i.e. cosΘ = 0.5/(1.22475) = 0.408248 and Θ = 65.905o.

Angle Between Planes Φ

Vectors A and B describe a plane. The cross or vector product of two vectors produces a new vector which is normal to the plane, say N. In vector notation,

N = BxA = -j + 0.5k which is a vector normal to the plane containing A and B.

Similarly, for an adjacent side, with normal vector N'

N' = AxC where C = j (unit vector parallel to the y axis)

N' = -i + 0.5k

The angle between two adjacent planes is equal to the angle between the two normal vectors, N and N'. The dot product N.N' = 0.5*0.5 = 0.25

Also, |N| = |N'| = (1 + .52)1/2 = 1.118034

cosΦ = N.N'/(|N|*|N'|) = 0.25/(1.118034)2 = 0.200 and Φ = 78.463o

The saw blade tilt is Φ/2 = 39.2315o

The above method may be used for irregular geometry just as easily. It is simple to apply and does not require memorization of formulas or the use of tables. For that reason, I much prefer it to other methods.

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#25
In reply to #24

Re: Real Time Pyramid Mystery

02/04/2008 2:54 AM

Thank you ba/ael. Very helpful. All will be considered. Ky.

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