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Turbulent: A Golf Game

Posted January 04, 2012 2:38 PM by HUSH

Golf is a game of grown men (and women!) hitting little balls big distances. A lot of people drink, curse and throw their clubs and this is called golf, too.

Perhaps you're like your humble author and try as you might you can never get that perfect golf drive down every time. (Full disclosure: I can only play golf for about 2-3 months a year.) I'd say out of 10 drives maybe half of them are straight, and out of those 5 I'm only happy with 3 of those. It can be frustrating spending all that money and time to achieve 30% satisfaction in a hobby. Forget my short game because we're not touching that-at least today.

But have you considered what causes your balls' trajectory to curve or slice in mid-flight? If you play and said, "Yes," you probably blamed something out of your control (clubs, course, etc.). If you said, "No," then how does all that cash feel, Tiger?

Why so glum, millionaire chum? Oh, right... via Dailymail UK

Let's examine golf balls.

The first golf balls were wooden but the featherie ball would be the golf standard for over 200 years. Created by placing boiled feathers in a painted hide pouch, a compact ball would result as the feathers cooled and expanded. The featherie had superior trajectory but was expensive and prone to rot. In 1848, Dr. Robert Adams Patterson made a golf ball from the sap of gutta-percha trees. This ball was easy to produce, felt like rubber, and was perfectly round. Players discovered that nicks and scratches on the ball's surface actually improved the ball's flight, and evenly impressed dimples were soon added to the ball to create a layer of turbulence. Fifty years after the 'guttie,' a bored friend of a BF Goodrich employee wound a rubber thread into a ball. When Coburn Haskell bounced the ball, he found it bouncy and durable. With the application of a cover, it would be the golf ball that would dominate 20th Century golf. Modern golf balls have multi-layered construction with a surlyn or urethane shell, additional layers of high density rubber and metal, and a low-density rubber core.

The trajectory of the golf ball is directly related to the dimple design found on the ball cover.

Let's recall the impulse lesson from Fight Night Physics that determines the momentum transferred from one object to another.

"Step right up, folks. See if you can out drive the amazing golf ball, uh…wacker guy!" -Happy Gilmore

For today we're going to examine the impulse transferred from the club face to the golf ball. Each club has a unique club face, designed to provide different arcs to a struck golf ball. Ideally, the club face should strike the ball perpendicularly providing backspin to the ball, and providing lift due to the Magnus effect. The dimples increase friction and traction through the air.

Magnus effect, in action! via Schema-root

When the golf ball is struck less or more than perpendicularly, sidespin is created and increases the hook/slice on the ball, resulting in the golfer wasting his or her companion's time while searching for the ball. (More disclosure: I can't help you with hooks and slices but this man can). Highly layered (three, four, five) golf balls are designed for better players because higher density layers dramatize the ball's spin.

Let's assume that this is one of my good holes. I crush the ball straight off the tee and it lands 250 yards in front of me (Full disclosure: this is fantasy). Is it as simple as a square club face? Not quite. The dimples have a distinct effect on the aerodynamics of the ball.

Stay with me here. The dimples on the golf ball help create turbulent air flow around the ball at high speeds (like after the ball is driven) and produces a farther traveled golf ball. Without dimples, the ball is subject to laminar flow where the fluid (in our instance air) boundary is split at the front of the ball. This results in a large area of low pressure behind the ball and increased drag. Since the dimples on the golf ball redirect the air flow and create a layer of turbulence, the separation of the fluid boundary is later along the golf ball's body, significantly reducing drag. In short, dimples should be admired on golf balls too, not just the cutie who drives the refreshment cart.

There are no conclusions as to a perfect number of dimples. Many companies have their own preferences and marketing strategies, but as long as the ball meets USGA and St. Andrew's standards, the ball is usable. An example of golf balls not sanctioned for tournament play are those made by Polara, which have equators or axes that straighten themselves during flight due to manipulated ball dimples.

What say you duffers alike? What type ball do you pull out of your bag? And where does it end up?

Resources

Wikipedia - Golf Ball History

Kubik - Silly Laws

Science Buddies - A cure for hooks and slices

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Guru

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#1

Re: Turbulent: A Golf Game

01/04/2012 3:55 PM

I'd say that my game is better than 99.9% of the people on the planet.

I understand the effect that spin imparts into the golf ball. I understand what I need to do to the ball to have it take the path I want it to take. I've got a pretty good ability to choose the correct club for the shot-at-hand. I consider myself an very good sand player, always taking enough sand behind the ball to fluff it out of the trap.

I know what the club face should look like at address. I have a great grip, stance, waggle, take away and swing. Right up until I make contact with the ball.

Then, I have no idea what happens, nor where the ball will go after I strike it. I consider it a good day if I have one or two really good shots.

But, I'm not a pro; I never practice (why waste that perfect swing or two on the driving range, I say) and I know my limits. On a good day I might shoot double bogey golf, drink a few brews and have fun.

That's all I care about.

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#3
In reply to #1

Re: Turbulent: A Golf Game

01/05/2012 7:10 AM

I just played last week........................another great day on the course!!!

I always spend so much time in the weeds and the woods that I come home with at least six more balls than I left home with.

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#2

Re: Turbulent: A Golf Game

01/05/2012 4:44 AM

Who was it that said "they called it Golf because all the other four-letter words were taken"?

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#4
In reply to #2

Re: Turbulent: A Golf Game

01/05/2012 8:23 AM

Golf spelled backwards is ......................

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#5

Re: Turbulent: A Golf Game

01/05/2012 8:53 AM

I love the game. It's like curling in that it is only you that has a direct impact on the outcome.

My problem often boiled down to club selection. I would usually choose my put-the-ball-in-the-bush club or my put-the-ball-in-the-water-club instead of my put-the-ball-on-the-green club.

I also discovered that there is less gravity around the first 18 holes and more gravity around the 19th.

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#6

Re: Turbulent: A Golf Game

01/05/2012 11:57 AM

I just finished reading Physics of the Impossibilities (Kaku). I play a lot of golf, and it is nice to know now that when I am putting, there is a finite possibility that some of the golf ball's atoms are already in the hole!

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#7

Re: Turbulent: A Golf Game

01/06/2012 11:54 AM

After 10 years of playing I can only say I have minimized the slice/hook of my driver and fairway metals (the hardest to try to control). Unless I play often I am frequently reminded of the flaws I think I have eliminated.

I love the sport precisely because it is always a challenge (more mental than physical) which even over a lifetime is never mastered. It promotes good health and is an excellent tool to judge the character of those with whom you play.

I have read much and had some pretty good lessons and advice. In my opinion, the best advice and guidance for maximum enjoyment can be found in the book "Golf is Not a Game of perfect".

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